[Papervision3D] Astro

hank williams hank777 at gmail.com
Mon Oct 1 14:20:18 PDT 2007


Am I missing something, or doesnt this announcement open the door to
3d acceleration through hydra? If the language gives you access to the
GPU, and the language primitives really give you full access to the
hardware, then why cant you just write 3d acceleration stuff for
papervision in hyrdra?

Hank

On 10/1/07, Zeh Fernando <zehfernando at zeh.com.br> wrote:
> > It is astonishing how little information I could google out on Hydra. Is
> > that something that will revolutionalise plugins in AE?
>
> I don't think it'll /revolutionalize/ anything in AE - you already had
> access to several plugin platforms that could be used, one of them being
> FreeFrame, or you could build your own plugins using an architecture
> that's already well known since it's the same used in Photoshop.
>
> It'll surely make it easier though. From the sounds of it (and the other
> AIF link provided on this list) it'll be pretty cool to quickly develop
> something, FreeFrame/GLSL/HLSL style, to be used on the whole Adobe
> product line, like easier plugins on Photoshop and After Effects. One
> 'native' solution for all products.
>
> It's quite /evolutionary/, but the part that I think is revolutionary
> about it is the fact that we'll be able to run them on Flash 10. This
> means certain flash effects won't be stricly bound to the player speed,
> but to how well the 'shader' has been programmed. Meaning you can stick a
> blur, AND a glow, AND some wave distortion together and make them much
> faster since you'll have full control of it. Think of most Photoshop
> filters: that's the kind of thing one will be able to 'program' using
> Hydra, from the sounds of it.
>
> It's a bit of a let down that Astro won't have 3d by hardware. Proper
> shader support, and 3d acceleration, are the two biggest features the
> future holds for flash, I believe. But still, we're getting there; this
> Hydra stuff sounds like a great jump ahead, even if done by software
> rather than by the GPU (I'm not even sure on that since they do mention
> GPU support on the AIF page).
>
> Anyhow, prepare yourselves for the C-like image effects programming.
> Someone should start a website to hold a collection of open-source
> filters. :) This shit will be complex, but it'll be huge.
>
>
> Zeh
>
>
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