r.hauwert at gmail.com
Mon Oct 1 17:23:38 PDT 2007
It seems that if the filter can be applied as always, it would be animated
by applying it every frame. Funny, I was just looking into it, trying to
port my water routine ;-)
On 10/2/07, eric e. dolecki <edolecki at gmail.com> wrote:
> can these things be animated? say create a bubbling water filter animation
> to apply to displayObjects? or it applied & adjust settings on it?
> On 10/1/07, Jon Bradley <jbradley at postcentral.com> wrote:
> > On Oct 1, 2007, at 5:52 PM, eric e. dolecki wrote:
> > > okay, once you create a filter, what do you do with it exactly to
> > > use in Flash?
> > That kinda remains to be seen. We'll have to wait for Astro for that
> > one.
> > It may have some type of interpreter to create an instance of a Hydra
> > filter and load up the code. They might just write an AS3 API for it
> > also, though it would most definitely run slower.
> > I'm pretty excited about this though. I've been pushing for
> > accelerated kernels since the BitmapData API first came out. It's
> > huge for the type of work I do.
> > I think it's going to make the vast number of Flex applications
> > coming out that do imaging work a dime a dozen (like more than half
> > of the Aviary suite). Implementing imaging routines will be very
> > straightforward, and fast.
> > It wouldn't surprise me that one of the reasons they're doing this is
> > for Photoshop online (and Premier Express Flex).
> > cheers,
> > jon
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> Papervision3D mailing list
> Papervision3D at osflash.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Papervision3D