hank777 at gmail.com
Tue Oct 2 06:19:37 PDT 2007
Well its nice to get you question answered even if someone else has to
ask it for it to be responded to.
a.k.a invisible man
On 10/2/07, Jon Bradley <jbradley at postcentral.com> wrote:
> On Oct 2, 2007, at 2:11 AM, Iman Khabazian wrote:
> > Question: in theory if we used Hydra for 3D matrix operation in
> > PV3D, would it speed up PV3D? If so what other speed up
> > opportunities does Hydra present for PV3D?
> Not sure. I think it depends on how they integrate it in Flash.
> With the advent of a native kernel engine for doing per-pixel
> manipulation (read as surface _shading_), that'll make Ralph a very
> happy camper. It'll be much easier to implement bump mapping, normal
> mapping (!), self-shadowing, and other surface shading elements. It's
> probably even possible to do smoke, fire, etc.
> The matrix routines will definitely be faster. For now, the Matrix
> classes are still written in Actionscript - ie, not C/C++ as far as I
> There are two bottlenecks in AS3, imho. Tinic Uro says it's the
> graphics (redraw). I think it's both the graphics and the execution
> speed of the native math library - along with lack of support for
> matrices that use the vector engines of today's processors.
> Astro may (or may not) solve the graphics speed issue if it uses
> Hydra. Native support for optimized 2x2,3x3 and 4x4 matrices will
> bring anything that's doing 3d to the next level.
> - jon
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