[Papervision3D] Astro
hank williams
hank777 at gmail.com
Tue Oct 2 06:19:37 PDT 2007
lol.
Well its nice to get you question answered even if someone else has to
ask it for it to be responded to.
Hank
a.k.a invisible man
On 10/2/07, Jon Bradley <jbradley at postcentral.com> wrote:
>
> On Oct 2, 2007, at 2:11 AM, Iman Khabazian wrote:
>
> > Question: in theory if we used Hydra for 3D matrix operation in
> > PV3D, would it speed up PV3D? If so what other speed up
> > opportunities does Hydra present for PV3D?
>
> Not sure. I think it depends on how they integrate it in Flash.
>
> With the advent of a native kernel engine for doing per-pixel
> manipulation (read as surface _shading_), that'll make Ralph a very
> happy camper. It'll be much easier to implement bump mapping, normal
> mapping (!), self-shadowing, and other surface shading elements. It's
> probably even possible to do smoke, fire, etc.
>
> The matrix routines will definitely be faster. For now, the Matrix
> classes are still written in Actionscript - ie, not C/C++ as far as I
> know.
>
> There are two bottlenecks in AS3, imho. Tinic Uro says it's the
> graphics (redraw). I think it's both the graphics and the execution
> speed of the native math library - along with lack of support for
> matrices that use the vector engines of today's processors.
>
> Astro may (or may not) solve the graphics speed issue if it uses
> Hydra. Native support for optimized 2x2,3x3 and 4x4 matrices will
> bring anything that's doing 3d to the next level.
>
> - jon
>
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