[Papervision3D] Softimage|XSI Collada in PV3D works fine toexport Model

Vallee, Marc-Antoine Marc-Antoine.Vallee at cossette.com
Mon Oct 15 19:26:49 PDT 2007


Couldn't resist..

 

After a look.. Maya and XSI got a totally different structure when it
comes to Collada material.

 

  <library_effects> just doesn't work the same way.

 

UV mapping is different in both package..

 

Theres no id for UV in library_effects... but all the info for the
Texture Projection Array is in library_geometries like its suppose to
be.

 

 

<library_effects>

                        <effect id="Scene_Material_fx">

                                   <profile_COMMON>

                                               <technique sid="default">

                                                           <phong>

 
<emission>

 
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>

 
</emission>

 
<ambient>

 
<color sid="ambient">0.300000 0.300000 0.300000 0.000000</color>

 
</ambient>

 
<diffuse>

 
<color sid="diffuse">0.700000 0.700000 0.700000 0.000000</color>

 
</diffuse>

 
<specular>

 
<color sid="specular">1.000000 1.000000 1.000000 0.000000</color>

 
</specular>

 
<shininess>

 
<float sid="shininess">50.000000</float>

 
</shininess>

 
<reflective>

 
<color sid="reflective">0.000000 0.000000 0.000000 0.000000</color>

 
</reflective>

 
<reflectivity>

 
<float sid="reflectivity">1.000000</float>

 
</reflectivity>

 
<transparent opaque="RGB_ZERO">

 
<color sid="transparent">0.000000 0.000000 0.000000 0.000000</color>

 
</transparent>

 
<transparency>

 
<float sid="transparency">1.000000</float>

 
</transparency>

 
<index_of_refraction>

 
<float sid="index_of_refraction">1.000000</float>

 
</index_of_refraction>

                                                           </phong>

                                               </technique>

                                   </profile_COMMON>

                        </effect>

                        <effect id="Material_fx">

                                   <profile_COMMON>

                                               <technique sid="default">

                                                           <blinn>

 
<emission>

 
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>

 
</emission>

 
<ambient>

 
<color sid="ambient">0.300000 0.300000 0.300000 0.000000</color>

 
</ambient>

 
<diffuse>

 
<color sid="diffuse">1.000000 1.000000 1.000000 0.000000</color>

 
</diffuse>

 
<specular>

 
<color sid="specular">1.000000 1.000000 1.000000 0.000000</color>

 
</specular>

 
<shininess>

 
<float sid="shininess">0.000000</float>

 
</shininess>

 
<reflective>

 
<color sid="reflective">0.000000 0.000000 0.000000 0.000000</color>

 
</reflective>

 
<reflectivity>

 
<float sid="reflectivity">1.000000</float>

 
</reflectivity>

 
<transparent opaque="RGB_ZERO">

 
<color sid="transparent">0.000000 0.000000 0.000000 0.000000</color>

 
</transparent>

 
<transparency>

 
<float sid="transparency">1.000000</float>

 
</transparency>

 
<index_of_refraction>

 
<float sid="index_of_refraction">1.000000</float>

 
</index_of_refraction>

                                                           </blinn>

                                               </technique>

                                   </profile_COMMON>

                        </effect>

            </library_effects>

 

 

 

Anyway.. Ill try to look further later.

 

 

________________________________

From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of Ralph Hauwert
Sent: October 15, 2007 9:00 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] Softimage|XSI Collada in PV3D works fine
toexport Model

 

great find! I'm sure Tim can use this in ASCollada! 

On 10/16/07, Vallee, Marc-Antoine <Marc-Antoine.Vallee at cossette.com >
wrote:

Hi guys,

 

Just to say that a small adaptation in Collada.as can make XSI Collada
file to be exported in PV3D.

 

@line 242, 244 and 247 replace node. at name <mailto:node. at name>  by
node. at id <mailto:node. at id> .

 

I used the Free app Crosswalk from XSI ::
http://www.softimage.com/downloads/Crosswalk20/default.aspx
<http://www.softimage.com/downloads/Crosswalk20/default.aspx> 

In export setting click on Convert Geometry to Triangles and you should
see your model easily.

 

I'll attack materials tomorrow.

 

 

 

 


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-- 
Ralph Hauwert 

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