[Papervision3D] Softimage|XSI Collada in PV3D works fine toexport Model
Vallee, Marc-Antoine
Marc-Antoine.Vallee at cossette.com
Mon Oct 15 19:26:49 PDT 2007
Couldn't resist..
After a look.. Maya and XSI got a totally different structure when it
comes to Collada material.
<library_effects> just doesn't work the same way.
UV mapping is different in both package..
Theres no id for UV in library_effects... but all the info for the
Texture Projection Array is in library_geometries like its suppose to
be.
<library_effects>
<effect id="Scene_Material_fx">
<profile_COMMON>
<technique sid="default">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.300000 0.300000 0.300000 0.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.700000 0.700000 0.700000 0.000000</color>
</diffuse>
<specular>
<color sid="specular">1.000000 1.000000 1.000000 0.000000</color>
</specular>
<shininess>
<float sid="shininess">50.000000</float>
</shininess>
<reflective>
<color sid="reflective">0.000000 0.000000 0.000000 0.000000</color>
</reflective>
<reflectivity>
<float sid="reflectivity">1.000000</float>
</reflectivity>
<transparent opaque="RGB_ZERO">
<color sid="transparent">0.000000 0.000000 0.000000 0.000000</color>
</transparent>
<transparency>
<float sid="transparency">1.000000</float>
</transparency>
<index_of_refraction>
<float sid="index_of_refraction">1.000000</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="Material_fx">
<profile_COMMON>
<technique sid="default">
<blinn>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.300000 0.300000 0.300000 0.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">1.000000 1.000000 1.000000 0.000000</color>
</diffuse>
<specular>
<color sid="specular">1.000000 1.000000 1.000000 0.000000</color>
</specular>
<shininess>
<float sid="shininess">0.000000</float>
</shininess>
<reflective>
<color sid="reflective">0.000000 0.000000 0.000000 0.000000</color>
</reflective>
<reflectivity>
<float sid="reflectivity">1.000000</float>
</reflectivity>
<transparent opaque="RGB_ZERO">
<color sid="transparent">0.000000 0.000000 0.000000 0.000000</color>
</transparent>
<transparency>
<float sid="transparency">1.000000</float>
</transparency>
<index_of_refraction>
<float sid="index_of_refraction">1.000000</float>
</index_of_refraction>
</blinn>
</technique>
</profile_COMMON>
</effect>
</library_effects>
Anyway.. Ill try to look further later.
________________________________
From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of Ralph Hauwert
Sent: October 15, 2007 9:00 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] Softimage|XSI Collada in PV3D works fine
toexport Model
great find! I'm sure Tim can use this in ASCollada!
On 10/16/07, Vallee, Marc-Antoine <Marc-Antoine.Vallee at cossette.com >
wrote:
Hi guys,
Just to say that a small adaptation in Collada.as can make XSI Collada
file to be exported in PV3D.
@line 242, 244 and 247 replace node. at name <mailto:node. at name> by
node. at id <mailto:node. at id> .
I used the Free app Crosswalk from XSI ::
http://www.softimage.com/downloads/Crosswalk20/default.aspx
<http://www.softimage.com/downloads/Crosswalk20/default.aspx>
In export setting click on Convert Geometry to Triangles and you should
see your model easily.
I'll attack materials tomorrow.
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--
Ralph Hauwert
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