[Papervision3D] 3d video RTMP
ayo at binitie.com
ayo at binitie.com
Wed Oct 17 03:04:18 PDT 2007
The normal trunk of PV3D will do. What you need is the VideoStreamMaterial
class. The trick is in not attaching the NetStream to the Video Object, but
in passing the Video object and the NetStream object as arguments of the
VideoStreamMaterial instance.
_v0.attachNetStream(null);
var vsm:VideoStreamMaterial = new VideoStreamMaterial(_v0, _YourNetStream);
The VideoStreamMaterial then sets up the logic that allows the ststem
bypass the sandbox so the stream can be used as a texture.
[a /]
Original Message:
-----------------
From: Justin Mills jlm at justinfront.net
Date: Wed, 17 Oct 2007 00:52:45 +0100
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] 3d video RTMP
Randy
There is a video material in the latest dev build (Phunky).
But you can probably use the most basic material and just update it
every frame with bitmapData of the video playing off stage.
Justin
On 17 Oct 2007, at 00:25, Randy Howk wrote:
> Sean wrote:
>
>> does entb3so9ve6s.rtmphost.com:1935/VideoPlayer have its crossdomain
>> setup for you?
>
> yes I actually am playing the video through FLVPlayback on the same
> app but
> when I try to apply the video as a material to a PPV3D plane and
> spin it
> around I get this error. Is there another material class I should
> be using
> instead of MovieMaterial? I have been out of the loop for awhile so
> if you
> can point me towards the right stuff that would be great!
>
> rh
>
>
>
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