[Papervision3D] 5. Applying BlendMode to a single material? (SONB) - Vol 11, Issue 222
Emil Korngold
emilkorngold at hotmail.com
Sat Sep 1 01:01:27 PDT 2007
Hi SONB,
Attached you'll find a quick hack material I'm currently using for a project.
I've merged ShadedColorMaterial and BitmapFileMaterial so you won't need the extra plane and blendmode.
You'll probably have to optimize.
Cheers,
Emil
> From: papervision3d-request at osflash.org> Subject: Papervision3D Digest, Vol 11, Issue 222> To: papervision3d at osflash.org> Date: Fri, 31 Aug 2007 21:25:56 -0700> > Send Papervision3D mailing list submissions to> papervision3d at osflash.org> > To subscribe or unsubscribe via the World Wide Web, visit> http://osflash.org/mailman/listinfo/papervision3d_osflash.org> or, via email, send a message with subject or body 'help' to> papervision3d-request at osflash.org> > You can reach the person managing the list at> papervision3d-owner at osflash.org> > When replying, please edit your Subject line so it is more specific> than "Re: Contents of Papervision3D digest..."> > > Today's Topics:> > 1. D3S_Importer_Library.zip (Philippe Ajoux) (Rafeo)> 2. Re : My game engine demo (Bazoge Didier)> 3. Re: ShadedColorMaterial and CompositeMaterial? (Andrew Dinmore)> 4. Re : D3S_Importer_Library.zip (Philippe Ajoux) (Bazoge Didier)> 5. Applying BlendMode to a single material? (SONB)> 6. Re: Put iphone in flash with papervision3D (Luis Eduardo)> 7. Re: Re : My game engine demo (John Grden)> > > ----------------------------------------------------------------------> > Message: 1> Date: Fri, 31 Aug 2007 17:06:08 -0700 (PDT)> From: Rafeo <rafa.rafeo at gmail.com>> Subject: [Papervision3D] D3S_Importer_Library.zip (Philippe Ajoux)> To: papervision3D at osflash.org> Message-ID: <12435895.post at talk.nabble.com>> Content-Type: text/plain; charset=us-ascii> > > Ok, I back to try with md2 files, this time I'm trying with the > http://www.d3s.net/phil/pv3d/D3S_Importer_Library.zip Philippe Ajoux's> Library . > I opened again a blank AS3 Flash File and entered the Md2Test.as as Document> Class. In my publish settings I entered> C:\Flash\PaperVision\trunk\as3\trunk\src in the classpath list but I got> this error. (I'm using the revision #237). > I saw some really cool example made with this library at> http://www.zedaidai.com/blog/.> Thanks. :D .> > DisplayObject3D: null> DisplayObject3D: null> TypeError: Error #1007: Instantiation attempted on a non-constructor.> at Md2Test/::init3D()> at Md2Test$iinit()> -- > View this message in context: http://www.nabble.com/D3S_Importer_Library.zip-%28Philippe-Ajoux%29-tf4363036.html#a12435895> Sent from the Papervision3D mailing list archive at Nabble.com.> > > > > ------------------------------> > Message: 2> Date: Sat, 1 Sep 2007 00:56:04 +0000 (GMT)> From: Bazoge Didier <zedaidai at yahoo.fr>> Subject: [Papervision3D] Re : My game engine demo> To: papervision3d at osflash.org> Message-ID: <476381.32322.qm at web26312.mail.ukl.yahoo.com>> Content-Type: text/plain; charset="iso-8859-1"> > Thanks, > 280 tris for the summo-ninja . Maybe 200 for the ground. Mhm and maybe i'll had a face counter ^^> > ----- Message d'origine ----> De : Gabriel Putnam <araesmojo at yahoo.com>> ? : papervision3d at osflash.org> Envoy? le : Samedi, 1 Septembre 2007, 1h19mn 40s> Objet : [Papervision3D] My game engine demo> > Looks pretty decent, and the animation for the main character is fairly good. However, how many tris are you pushing in those two scenes, as on middle of the road hardware they run slow as mollasses for me. > > > > > ____________________________________________________________________________________> Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 > > > > _______________________________________________> Papervision3D mailing list> Papervision3D at osflash.org> http://osflash.org/mailman/listinfo/papervision3d_osflash.org> > > > > > > > _____________________________________________________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/7fe61664/attachment-0001.html > > ------------------------------> > Message: 3> Date: Sat, 1 Sep 2007 02:05:17 +0100> From: Andrew Dinmore <adinmore at hotmail.com>> Subject: Re: [Papervision3D] ShadedColorMaterial and> CompositeMaterial?> To: <papervision3d at osflash.org>> Message-ID: <BAY117-W2457D03E901557C3397BE8D8CF0 at phx.gbl>> Content-Type: text/plain; charset="iso-8859-1"> > The CompositeMaterial class isn't set to calculate face normals, needed for the strength calculation in ShadedColorMaterial, by default. You just need to set your_composite_material.needsFaceNormals to true after creating it.> > > > > Date: Fri, 31 Aug 2007 13:29:27 -0700> > From: sonbsz at googlemail.com> > To: papervision3D at osflash.org> > Subject: [Papervision3D] ShadedColorMaterial and CompositeMaterial?> > > > > > Hi everybody!> > > > I'm trying to use a ShadedColorMaterial in my CompositeMaterial, but it> > doesn't work. It is completely black, no matter which color I assign to the> > shaded material. It works fine when I put it on my display object directly> > but not in the CompositeMaterial, even if it is the only material in the> > CompositeMaterial.> > > > > > Any suggestions?> > > > SONB> > > > -- > > View this message in context: http://www.nabble.com/ShadedColorMaterial-and-CompositeMaterial--tf4344750.html#a12377912> > Sent from the Papervision3D mailing list archive at Nabble.com.> > > > > > _______________________________________________> > Papervision3D mailing list> > Papervision3D at osflash.org> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org> > _________________________________________________________________> The next generation of MSN Hotmail has arrived - Windows Live Hotmail> http://www.newhotmail.co.uk> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/8ee7af51/attachment-0001.html > > ------------------------------> > Message: 4> Date: Sat, 1 Sep 2007 01:11:58 +0000 (GMT)> From: Bazoge Didier <zedaidai at yahoo.fr>> Subject: [Papervision3D] Re : D3S_Importer_Library.zip (Philippe> Ajoux)> To: papervision3d at osflash.org> Message-ID: <83768.49174.qm at web26306.mail.ukl.yahoo.com>> Content-Type: text/plain; charset="iso-8859-1"> > Here's the way to use md2 importer :> > // import ds3> import d3s.net.papervision3d.objects.Md2;> > public class ...> {> ...> ...> var ninja = new Md2(new BitmapFileMaterial("assets/map.jpg"), "assets/model.md2", 7, 7);> player.addChild(ninja, "skin");> > > That's all. Hope that helps> > > ----- Message d'origine ----> De : Rafeo <rafa.rafeo at gmail.com>> ? : papervision3D at osflash.org> Envoy? le : Samedi, 1 Septembre 2007, 2h06mn 08s> Objet : [Papervision3D] D3S_Importer_Library.zip (Philippe Ajoux)> > > Ok, I back to try with md2 files, this time I'm trying with the > http://www.d3s.net/phil/pv3d/D3S_Importer_Library.zip Philippe Ajoux's> Library . > I opened again a blank AS3 Flash File and entered the Md2Test.as as Document> Class. In my publish settings I entered> C:\Flash\PaperVision\trunk\as3\trunk\src in the classpath list but I got> this error. (I'm using the revision #237). > I saw some really cool example made with this library at> http://www.zedaidai.com/blog/.> Thanks. :D .> > DisplayObject3D: null> DisplayObject3D: null> TypeError: Error #1007: Instantiation attempted on a non-constructor.> at Md2Test/::init3D()> at Md2Test$iinit()> -- > View this message in context: http://www.nabble.com/D3S_Importer_Library.zip-%28Philippe-Ajoux%29-tf4363036.html#a12435895> Sent from the Papervision3D mailing list archive at Nabble.com.> > > _______________________________________________> Papervision3D mailing list> Papervision3D at osflash.org> http://osflash.org/mailman/listinfo/papervision3d_osflash.org> > > > > > > > _____________________________________________________________________________ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/a8a7437b/attachment-0001.html > > ------------------------------> > Message: 5> Date: Fri, 31 Aug 2007 19:45:55 -0700 (PDT)> From: SONB <sonbsz at googlemail.com>> Subject: [Papervision3D] Applying BlendMode to a single material?> To: papervision3D at osflash.org> Message-ID: <12436882.post at talk.nabble.com>> Content-Type: text/plain; charset=us-ascii> > > Hi!> > Can I apply a BlendMode to a single material in a material list? I made a> material list with a texture and a shadedColorMaterial above it. Now I'd> like to set the shadedColorMaterial to MULTIPLY so that it can shade the> texture. I apply the material list to my plane. The texture should get> darker when turning away from the viewer.> > Or should I create an additional plane with the shadedColorMaterial and> apply the BlendMode to the plane? I tested this alternative and it works> fine.> > > > SONB> > -- > View this message in context: http://www.nabble.com/Applying-BlendMode-to-a-single-material--tf4363356.html#a12436882> Sent from the Papervision3D mailing list archive at Nabble.com.> > > > > ------------------------------> > Message: 6> Date: Sat, 1 Sep 2007 12:07:09 +0800> From: "Luis Eduardo" <eduardo3r at gmail.com>> Subject: Re: [Papervision3D] Put iphone in flash with papervision3D> To: papervision3d at osflash.org> Message-ID:> <7bb68c020708312107m70910ecdicd7d437ae4a0caef at mail.gmail.com>> Content-Type: text/plain; charset="iso-2022-jp"> > I get the error also on Firefox:> > TypeError: Error #1088: ????????????????????> at org.papervision3d.objects::Collada/::onComplete()> at> flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction> ()> at flash.events::EventDispatcher/dispatchEvent()> at flash.net::URLLoader/flash.net:URLLoader::onComplete()> > - Luis> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/7a242c19/attachment-0001.html > > ------------------------------> > Message: 7> Date: Fri, 31 Aug 2007 23:25:52 -0500> From: "John Grden" <neoriley at gmail.com>> Subject: Re: [Papervision3D] Re : My game engine demo> To: papervision3d at osflash.org> Message-ID:> <814c1ea20708312125i5c5b0b0ck1753a7feb4e6712b at mail.gmail.com>> Content-Type: text/plain; charset="iso-8859-1"> > that rocks! I don't care what language its in> > On 8/31/07, Bazoge Didier <zedaidai at yahoo.fr> wrote:> >> > Thanks,> > 280 tris for the summo-ninja . Maybe 200 for the ground. Mhm and maybe> > i'll had a face counter ^^> >> > ----- Message d'origine ----> > De : Gabriel Putnam <araesmojo at yahoo.com>> > ? : papervision3d at osflash.org> > Envoy? le : Samedi, 1 Septembre 2007, 1h19mn 40s> > Objet : [Papervision3D] My game engine demo> >> > Looks pretty decent, and the animation for the main character is fairly> > good. However, how many tris are you pushing in those two scenes, as on> > middle of the road hardware they run slow as mollasses for me.> >> >> >> >> >> > ____________________________________________________________________________________> > Shape Yahoo! in your own image. Join our Network Research Panel today!> > http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7> >> >> >> > _______________________________________________> > Papervision3D mailing list> > Papervision3D at osflash.org> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org> >> >> > ------------------------------> > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails<http://www.trueswitch.com/yahoo-fr/>vers Yahoo! Mail> >> > _______________________________________________> > Papervision3D mailing list> > Papervision3D at osflash.org> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org> >> >> > > -- > [ JPG ]> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070831/6fded63c/attachment.html > > ------------------------------> > _______________________________________________> Papervision3D mailing list> Papervision3D at osflash.org> http://osflash.org/mailman/listinfo/papervision3d_osflash.org> > > End of Papervision3D Digest, Vol 11, Issue 222> **********************************************
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