[Papervision3D] Best animation export workflow on MAC OSX 10.5
hawken king
hawken.king at gmail.com
Tue Dec 16 00:47:40 PST 2008
Hi.
I'm a 3d modeller teamed up with a flash coder here at my work place.
We are in the process of making a game in papervision. We've made some
serious progress but would like to add bones animation. (and use
DAEMC)
So far the process we have tried is coming up blank, I was wondering
if anyone has any suggestions for Mac. Our last resort is to use Max
r9 with the collada plugin as we are mac based and it would be nice to
find something that doesn't go out of our workflow.
Cinema 4D r11 > collada DAE 1.4 > papervision = error
(DaeDocument#readNextAnimation)
Blender > collada DAE 1.4 > papervision = error (DaeDocument#readNextAnimation)
I get both of these messages for DAE animations of either objects
moving or bones. All models & animations are exported after being
triangulated and given a solid colour material first.
So we are contemplating using Modo, Maya and so on. Has anyone been
successful with either of these apps, or are we simply barking up the
wrong tree?
Any replies seriously welcomed.
cheers,
hawken king
http://www.dadako.com
http://eatcreative.jp
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