[Papervision3D] container sprite for Plane Object
Gil Birman
gil at allflashwebsite.com
Tue Dec 16 10:38:45 PST 2008
Just one line...
plane.useOwnContainer = true;
... and apply your filters directly to the plane. This works on any 3d
object.
If you're trying to create a vapor trail or something like that, instantiate
the layer manually.
On Tue, Dec 16, 2008 at 6:24 AM, Veli Ogla Sungutay
<velisungutay at gmail.com>wrote:
> Hi all,
>
> If my memory serves me right, we could define a 3D Plane and make it use
> its own container sprite.
> How can I define such a container sprite for planes in PV 2.0?
>
> Shall I use ViewPortLayerts along with useOwnContainer?
>
> Thanks!
> --
> Veli Sungutay
> http://www.lyciasoft.com
>
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>
>
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