[Papervision3D] Best animation export workflow on MAC OSX 10.5

Tim Knip tim.knip at gmail.com
Tue Dec 16 12:06:05 PST 2008


Hi,

That error occurs when an animation 'target' is not supported by the DAE class.
A 'target' can be anything: a rotation, a scale, or even individual vertices.
Of course: its bad the error isn't catched, will fix asap.

Now: I'm working on enabling as many animation-targets as possible.
But for that I need example collada-files....

So please mail me your failing collada files!
Of course you can be assured your files are handled confidentially.

Tim

2008/12/16 hawken king <hawken.king at gmail.com>:
> Hi.
>
> I'm a 3d modeller teamed up with a flash coder here at my work place.
> We are in the process of making a game in papervision. We've made some
> serious progress but would like to add bones animation. (and use
> DAEMC)
>
> So far the process we have tried is coming up blank, I was wondering
> if anyone has any suggestions for Mac. Our last resort is to use Max
> r9 with the collada plugin as we are mac based and it would be nice to
> find something that doesn't go out of our workflow.
>
> Cinema 4D r11 > collada DAE 1.4 > papervision = error
> (DaeDocument#readNextAnimation)
> Blender > collada DAE 1.4 > papervision = error (DaeDocument#readNextAnimation)
>
> I get both of these messages for DAE animations of either objects
> moving or bones. All models & animations are exported after being
> triangulated and given a solid colour material first.
>
> So we are contemplating using Modo, Maya and so on. Has anyone been
> successful with either of these apps, or are we simply barking up the
> wrong tree?
>
> Any replies seriously welcomed.
>
> cheers,
>
> hawken king
> http://www.dadako.com
> http://eatcreative.jp
>
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