[Papervision3D] cloning DAE's or other loaded models

Tyler Egeto tyleregeto at gmail.com
Sun Dec 21 11:36:58 PST 2008


As far as I know, cloning is the only way to do it, however, when cloning a
DAE the animations attached to it are not cloned, so based on your
description this would be an issue for you as well. 



Jiajun Lim wrote:
> 
> Hey all,
> 
> Is there a way to clone DAE's so I can use the same functionality as the
> original object? trying to typecast a cloned DisplayObject3D that was
> derived from a DAE to a DAE (e.g. (clonedDAE as DAE)) gives a null
> exception.
> 
> I'm building a little game that involves a few animated DAE's, and would
> like to avoid the load and repeated parsing if I created each new DAE
> object
> individually. Is cloning the only option, or is there something else I'm
> not
> aware of?
> 
> Thanks for any help!
> -Jay
> 
> _______________________________________________
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> Papervision3D at osflash.org
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> 
> 


-----
Tyler Egeto
http://tyleregeto.com TylerEgeto.com 
Have question? Email me at tyleregeto[at]gmail[dot]com
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