[Papervision3D] calculateScreenCoords issue

wactor menorki at yahoo.com
Tue Dec 30 09:10:38 PST 2008


Hi Andy,

It is actually working... It was in fact a nested component layout
calculation problem inside my flex app.

Thx for your quick answer and happy new year.



Andy Zupko wrote:
> 
> I haven't had any issues with the screen coords - if the drawing still  
> looks right then it should be fine (it uses the same code as the  
> projection).  Maybe make sure you dont have scale on and are TL aligned.
> 
> 
> On Dec 30, 2008, at 8:28 AM, wactor wrote:
> 
>>
>> Hello,
>>
>> I have a problem with screen coords (autoCalcScreenCoords=true) of a
>> displayObject3D  when the Viewport3D object has been resized  
>> (viewportWidth
>> / viewportHeight). The coordinates are correct when the Viewport3D is
>> initialized but wrong after any change has been applied.
>>
>> note : I am using camera.useProjectionMatrix = false
>>
>> Is there something I am missing here ?
>>
>> thx a lot for any hint.
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>>
>>
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> 
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