[Papervision3D] Missing collada assets after compiling

Andromedus r.hoddinott at btinternet.com
Thu Sep 4 02:26:05 PDT 2008


Unfortunately, in my case, I'm not using 3dsmax - I'm using Google Sketchup. 
An additional problem with this is that it does not save the textures as one
single image map - it exports all images separately and then the Collada
class uses the uv mapping info in the dae to texture the model correctly. 
I'm trying to figure out how I can use images that are stored in the library
- I guess I'll have to edit the Collada source code to use library assets. 
Anyone know how to go about doing that?





George Profenza wrote:
> 
> Hi,
> 
> It just hit me...
> 
> If you're using 3dsmax...why don't you use the AS3Geom Exported script.
> 
> I'm trying to attach it, if it doesn't work, you can get it from here:
> 
> http://www.dreammania.net/datas/swf/as3geomexporter/AS3GeomExporter.zip
> 
> Name you're class and export it.
> The scripts generates a class that extends DO3D and has the coordinates
> hardcoded
> 
> so you can do:
> 
> var model:MyModel = new MyModel();
> scene.addChild(model);
> 
> easy,peasy :)
> 
> Cheers,
> George
> 
> 
> -- 
> George Profenza,
> Student, Certified Flash Designer & Developer
> -------------------------------------------------------------------
> m: 07957916404
> -------------------------------------------------------------------
> experiments: http://flash.quietroot.org/labs/
> blog: http://tomaterial.blogspot.com/
> works: http://flash.quietroot.org/
> 
>  
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> 
> 

-- 
View this message in context: http://www.nabble.com/Re%3A-Missing-collada-assets-after-compiling-tp19293942p19306669.html
Sent from the Papervision3D mailing list archive at Nabble.com.




More information about the Papervision3D mailing list