[Papervision3D] Missing collada assets after compiling
Andromedus
r.hoddinott at btinternet.com
Thu Sep 4 02:26:05 PDT 2008
Unfortunately, in my case, I'm not using 3dsmax - I'm using Google Sketchup.
An additional problem with this is that it does not save the textures as one
single image map - it exports all images separately and then the Collada
class uses the uv mapping info in the dae to texture the model correctly.
I'm trying to figure out how I can use images that are stored in the library
- I guess I'll have to edit the Collada source code to use library assets.
Anyone know how to go about doing that?
George Profenza wrote:
>
> Hi,
>
> It just hit me...
>
> If you're using 3dsmax...why don't you use the AS3Geom Exported script.
>
> I'm trying to attach it, if it doesn't work, you can get it from here:
>
> http://www.dreammania.net/datas/swf/as3geomexporter/AS3GeomExporter.zip
>
> Name you're class and export it.
> The scripts generates a class that extends DO3D and has the coordinates
> hardcoded
>
> so you can do:
>
> var model:MyModel = new MyModel();
> scene.addChild(model);
>
> easy,peasy :)
>
> Cheers,
> George
>
>
> --
> George Profenza,
> Student, Certified Flash Designer & Developer
> -------------------------------------------------------------------
> m: 07957916404
> -------------------------------------------------------------------
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>
>
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