[Papervision3D] Getting started with PV3D and WOW Physics

Rob Bateman rob.bateman at gmail.com
Fri Sep 5 17:30:48 PDT 2008


>
> I spent a lot of time doing research today and WOW appears to be the only
> 3D
>
option for Flash at the moment.


well, sort of

http://bolt3d.org/ (although this is kinda build on top of WOW)

http://temp.roxik.com/datas/physics/index.html (although still waiting to be
released as open source...)

so while essentially you are correct, there is certainly more to keep an eye
on these days


Rob





On Sun, Aug 31, 2008 at 3:50 PM, andysk8er <elbarto37 at yahoo.com> wrote:

>
>
>
> doobiekeebler wrote:
> >
> > It's true that WOW is the ONLY 3D physics engine though, correct?
> >
>
>
> I spent a lot of time doing research today and WOW appears to be the only
> 3D
> option for Flash at the moment.
>
> Here's an interesting idea though... Box2D is actually a C++ project that
> someone has ported to AS3 as Box2dFlashAS3. The C++ version has been
> extended to 3D to create an engine called Bullet. It seems like someone
> needs to either: 1) Extend Box2DAS3 to 3D (Box3DAS3?) or... 2) Port Bullet
> to AS3.
>
> APE seems fairly limited. So, its 3D version (WOW) is also fairly limited
> (most to handling collision of spheres and simple constraints on spheres).
> And since WOW is an incomplete extension of APE, it can't even handle the
> few things that APE can do.
>
> Box2D appears to be fairly powerful and well-constructed. A 3D version of
> it
> would be sweet. I may take a closer look at all of this tomorrow and see
> what I can come up with.
>
> -Andy
> --
> View this message in context:
> http://www.nabble.com/Getting-started-with-PV3D-and-WOW-Physics-tp19228026p19242926.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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-- 
Rob Bateman
Flash Development & Consultancy

rob.bateman at gmail.com
www.infiniteturtles.co.uk
www.away3d.com
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