[Papervision3D] Move camera to coordinates on a sphere

Alex Br xander_zone_ro at yahoo.com
Mon Sep 22 02:48:36 PDT 2008


You must be reading my mind :P This is exactly what I want.

alexandra gavrilova <ain.interactive at gmail.com> wrote: hi alexxcz,

how do you calculate position of each plane?
if you use some angles, you can orbit the camera using the same angles.
look at this site: http://rnafoundation.com/
 click on "RNA artists" and there you will see the cylinder of planes. 
if it's like what you want i can help with exact code




2008/9/22 alexxcz <xander_zone_ro at yahoo.com>
  
 So, I have a big sphere made of planes right at position 0,0,0. The camera
 looks at the sphere. When I click a plane on the sphere I want the camera to
 move at the location of the clicked plane or the sphere to rotate until the
 plane I've clicked to be right in front of the camera. How can I do that?
 Or, if it's easier, make that a cylinder of planes. Or if it's already
 posted in here please point me to the thread, I've searched but I couldn't
 find.
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