[Papervision3D] Update vertex-coordinates for shading
Clox
ogggan at gmail.com
Wed Sep 24 06:09:19 PDT 2008
Ohhh...
I did that before like I said. And it didn't work, but just tried it again
and now it worked =)
Wonder what I did wrong before.. heh
Thanks for all the help guys =)
Andy Zupko wrote:
>
> You need to update the face normals of all faces affected by the
> change (might be better just to update all). Just do a loop with
> geometry.faces [i].createNormal() and it should show up correctly.
>
> ...i think
>
> hth!
>
> -andy
>
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