[Papervision3D] Update vertex-coordinates for shading

Clox ogggan at gmail.com
Wed Sep 24 06:09:19 PDT 2008


Ohhh...
I did that before like I said. And it didn't work, but just tried it again
and now it worked =)
Wonder what I did wrong before.. heh

Thanks for all the help guys =)


Andy Zupko wrote:
> 
> You need to update the face normals of all faces affected by the  
> change (might be better just to update all).  Just do a loop with  
> geometry.faces [i].createNormal() and it should show up correctly.
> 
> ...i think
> 
> hth!
> 
> -andy
> 

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