[Papervision3D] Speed of Flash Player 10 3D APIs
Jon Bradley
jbradley at postcentral.com
Thu Sep 25 05:31:37 PDT 2008
On Sep 24, 2008, at 8:39 PM, Gordon Leland Hempton wrote:
> It appears they don't use any hardware acceleration at all.
I think using hardware mode in the Flash Player is:
1. not safe, memory-wise
2. very limiting in the sense that you can only have one swf instance
running in the browser with GPU mode on.
3. slower for most rendering tasks the Flash Player performs
Hardware acceleration is good for bitmap stuff and the Flash Player
is a vector engine at heart. The two do not mix well and require
separate rendering contexts to handle the two types of content -
vector and bitmap.
The near-term speedups in PV3D will largely come from the pixel
bender api, I gather. Both shader api stuff to using pixel bender as
a generic number cruncher are areas of research - normal mapping,
textures, volume effects, and even raytracing.
- jon
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20080925/4b3db24c/attachment.html
More information about the Papervision3D
mailing list