[Papervision3D] InteractiveScene3DEvent EventListener's only working sometimes!?!
Albinal
elyeball at gmail.com
Thu Sep 25 06:03:05 PDT 2008
I keep searching and finding out more stuff... just not the definitive
answer!
It seems this thread describes my problem:
http://www.nabble.com/Displaying-a-preloader-for-a-Collada-%28.DAE%29-file-td14491213.html#a14505507
The COLLADA_MATERIALS_DONE isn't firing because the textures are loaded in
automatically with the models?!?
So, how do you test if a DAEs texture has fully loaded?
And what does BitmapFileMaterial.callback do???
Many thanks!
Albinal wrote:
>
> What is the difference between FileLoadEvent.LOAD_COMPLETE and
> Event.COMPLETE ???
>
> FileLoadEvent.LOAD_COMPLETE outputs like this:
> BitmapFileMaterial: Loading bitmap from images/cloud1.jpg
> Cloud1 LOADED! :-)
> BitmapFileMaterial: Loading bitmap from images/buy.jpg
> Buy_DAE LOADED! :-)
> BitmapFileMaterial: Loading bitmap from images/colouryourown.jpg
> ColourYourOwn LOADED! :-)
>
> Event.COMPLETE outputs like this:
> Cloud1 LOADED! :-)
> Buy_DAE LOADED! :-)
> ColourYourOwn LOADED! :-)
> BitmapFileMaterial: Loading bitmap from images/cloud1.jpg
> BitmapFileMaterial: Loading bitmap from images/buy.jpg
> BitmapFileMaterial: Loading bitmap from images/colouryourown.jpg
>
> This would seem that the FileLoadEvent.LOAD_COMPLETE also includes loading
> the textures while Event.COMPLETE doesn't. So, if I'm using
> FileLoadEvent.LOAD_COMPLETE then do I need to also use
> COLLADA_MATERIALS_DONE?
>
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