[Papervision3D] really slow step by step explanation of quaternions and their uses (Anthony Pace)
David Di Biase
dave.dibiase at gmail.com
Tue Apr 7 10:55:55 PDT 2009
Hi Anthony,
I noticed you're a UToronto student, I'm a compsci student (second year) and
am using PV3D for a biology thesis, which was meant to be apart of the
CSC499 program. If you need help with PV3D don't hesitate to contact me
directly @ david.dibiase at utoronto.ca. I just started using PV a few months
ago, so might be possible to help each other out.
Good to see other UT students interested in PV3D.
Cheers,
Dave
On Tue, Apr 7, 2009 at 1:44 PM, Anthony Pace <anthony.pace at utoronto.ca>wrote:
> Hello George,
>
> Thanks for your post, I just started reading that book right now too; would
> you happen to know which pages to look at? I got it through my public
> library as an online download... drm'd pdf.
>
> In addition to the books and links given, I am checking out the
> papervision3D source, an it is kind of helping; yet, again, the order, and
> the why is what I am looking for; however, since I just started looking into
> quaternions seriously a day or so ago, I am pretty sure I will figure it
> out. Math usually comes pretty easily, it is just a matter of having the
> will and stamina to actually find highly detailed relevant info.
>
> Any other suggestions? I also love pretty, well put together,
> presentations/lectures.
> **
> Thanks,
> Anthony
>
>
> George Profenza wrote:
>
>> Hi,
>>
>> Andy Zupko's post is great.
>> Also John Lindquist has some good stuff on pv3d.org <http://pv3d.org>
>>
>> http://pv3d.org/?s=quaternion&submit=GO <
>> http://pv3d.org/?s=quaternion&submit=GO>
>>
>>
>> I recommend the Quaternion Explorer.
>>
>> My way of learning is chipping bits and pieces initally...like an overall
>> overview, then get
>> detailed where I need too...I just realized my math skills are almost
>> non-existent so I started
>> reading a book I got from the library:
>>
>>
>> http://www.amazon.co.uk/Primer-Graphics-Development-Wordware-Library/dp/1556229119
>>
>> I'm reading on my way to work...so a few pages a day...there is a chapter
>> on quaternions and euler rotations,
>> but I just got started...just reading about vector dot and cross product.
>> Initially I thought this is going to be hard,
>> but the book is really nicely explained, funny and it doesn't asume any
>> great math skills beforehand which is great.
>>
>> Since I vaguely intuit that quaternion is a fancy math name a vector with
>> 4 components and some math rules to constrain
>> it...I don't think I can help much right now.
>>
>> Good luck and share your findings :)
>>
>>
>> --
>> George Profenza,
>> Student, Adobe Certified Flash Designer & Developer
>> -------------------------------------------------------------------
>> m: 07957916404
>> -------------------------------------------------------------------
>> blog: http://tomaterial.blogspot.com/
>> ------------------------------------------------------------------------
>>
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>>
>
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