[Papervision3D] PaperVision3D + APE experiment test
Federico Calvo
fcalvo at gmail.com
Wed Apr 8 11:37:17 PDT 2009
Hey Pablo! thanks!!
Next steps are:
- Figuring out a way to limit the size of the ShadowCaster plane. When you
see this on a big screen it slows the thing too much.
- Animate a movieclip under the moused over sphere which will display the
name of the node. (This might turn out being too annoying and I might have
to change it to onClick or something)
- Make Camera look at the clicked sphere center.
- Animate the Camera forward until it reaches the center of the sphere.
- Stop (in an animation) all sphere movement and remove all shpere listeners
once one is selected.
- Would be nice to be able to change the material to a Wireframe one when
you are inside so that it looks like you can see the 'geometry' when inside
and doubles as a nice background for the loaded content of that node.
As you can probably tell it will be a challenge to make this model "usable"
but I'll try it out.
Thanks for your interest!
Fede
PS: if you want to follow the progress I post everything I do on
blog.federicocalvo.com
Chat: Google Talk: fcalvo at gmail.com Skype: fedemcalvo MSN:
federicocalvo at hotmail.com
On Wed, Apr 8, 2009 at 12:32 PM, Pablo Lemos <pablo at cabanacriacao.com>wrote:
> Very nice experiment.
> I would love to see it as a website navigation system.
> Let me know the next steps! :)
>
> Pablo Cabana
> (21) 9338-0388
> Cabana Criação
> (21) 2707-7020
> www.cabanacriacao.com
> Visite também o Cabanoblog:
> www.cabanacriacao.com/blog
>
> ----- Original Message -----
> *From:* Federico Calvo <fcalvo at gmail.com>
> *To:* papervision3d at osflash.org
> *Sent:* Wednesday, April 08, 2009 1:06 PM
> *Subject:* Re: [Papervision3D] PaperVision3D + APE experiment test
>
> Thanks Gordon,
>
> I have the idea of using it for a crazy navigation system for my website
> initially. The idea is that each sphere is a content node and on click you
> would "get Into" that content world via animation of the camera, I'm working
> on that right now and have some interaction/usability issues to think about.
>
>
> I also I have it as the foundation of some future casual game that I might
> develop. Not sure what that would be yet, could be a pool or billiard game
> (would be a little complex, but it's possible) or a bowling game or some
> other custom push-the-sphere around type of game.
>
> Fede
> Chat: Google Talk: fcalvo at gmail.com Skype: fedemcalvo MSN:
> federicocalvo at hotmail.com
>
>
>
> On Wed, Apr 8, 2009 at 11:11 AM, Gordon Everett <gordee at hotmail.co.uk>wrote:
>
>>
>> Cool, repulsive you might say! They do repel each other right!? It seems
>> that way in which case it is a neat little experiment. Where are you
>> thinking of taking it from here?
>>
>> *Regards*
>> *Gordon Everett*
>> **
>> *My preferred email address: gordon.everett2 at gmail.com*
>>
>> ** *My Blog: **http://flashgordonmedia.blogspot.com/*<http://flashgordonmedia.blogspot.com/>
>>
>> **
>>
>>
>>
>>
>>
>>
>>
>> ------------------------------
>> Date: Wed, 8 Apr 2009 10:41:48 -0400
>> From: fcalvo at gmail.com
>> To: Papervision3D at osflash.org
>> Subject: [Papervision3D] PaperVision3D + APE experiment test
>>
>>
>> Hi list! this is my first post here. I enjoy and learn a lot from this
>> list so I wanted to throw a little experiment I'm working on in hopes I
>> could get some feedback.
>>
>> Here it is:
>> http://www.federicocalvo.com/marbles/paperbase.html
>>
>> I'm also maintaining a blog of the process, problems and solutions in
>> creating it:
>> http://blog.federicocalvo.com
>>
>> Thanks a lot!
>> Federico Calvo
>>
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