[Papervision3D] stop and playing a DAE
Steve D
kruass at gmail.com
Thu Apr 16 17:19:18 PDT 2009
You could easily edit the DAE.as file in objects.parsers. Just comment the
line in the play() method:
//_currentFrame = 0;
Then your play method won't reset the animation.
On Thu, Apr 16, 2009 at 5:08 PM, Pablo Lemos <pablo at cabanacriacao.com>wrote:
> I´ve found it too.
> But... Is there no way to just play a DAE form where it stops with the
> normal PPV3D???
> If not, I think that the core team should take a look at it in the next
> versions. Maybe incorporate the Pablo Bandin classes...
> Just a suggestion. I am not complaining about PPV3D! I love it! :)
>
> Pablo Cabana
> (21) 9338-0388
> Cabana Criação
> (21) 2707-7020
> www.cabanacriacao.com
> Visite também o Cabanoblog:
> www.cabanacriacao.com/blog
>
>
> 2009/4/16 Mark I. Ross <nospam at therossman.org>
>
>> I don't know if you *have* to use this, but this is what I found a few
>> days again when looking for the exact same thing:
>>
>> http://code.google.com/p/daeanim/
>>
>> It's just a helper class to assist you in controlling the animations that
>> are part of your DAE...it has an excellent tutorial video too!
>>
>> HTH,
>> mark
>>
>> Pablo Lemos wrote:
>>
>> Hi list,
>>
>> How can I make a DAE to play() exactly where it stop() ?
>>
>> I am trying here and the DAE always returns to its first frame when I use
>> the play() function.
>>
>> Thanks in advance.
>>
>> Pablo Cabana
>> (21) 9338-0388
>> Cabana Criação
>> (21) 2707-7020
>> www.cabanacriacao.com
>> Visite também o Cabanoblog:
>> www.cabanacriacao.com/blog
>> /listinfo/papervision3d_osflash.org
>>
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>
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