[Papervision3D] Masking: Raising an object out of a virtual hole
Danny
danny.mcgillick at gmail.com
Tue Apr 21 03:12:09 PDT 2009
Thanks Kaiyi, works a treat.
On Sat, Apr 18, 2009 at 2:16 AM, Kaiyi Wong <kaiyiwong at hotmail.com> wrote:
> Here you go:http://saqoosha.net/en/2009/01/08/1676/
>
>
>
> Kaiyi Wong | Design Technologist, Kai-Studios | 415.350.3861 |
> kai at kai-studios.com | http://ww.kai-studios.com
>
>
>
>
> ------------------------------
> Date: Fri, 17 Apr 2009 18:04:30 +1000
> From: danny.mcgillick at gmail.com
> To: papervision3D at osflash.org
> Subject: [Papervision3D] Masking: Raising an object out of a virtual hole
>
> Hallo again folks!
> I'm trying to open a pair of doors at the position of my AR Target in the
> FLARToolkit and then raise my car from the cavity revealed. I have my car in
> there, all my AR tracking is fine, it's the occlusion of items still in the
> hole I can't figure out.
>
> A similar effect is here on the ubiquitous FLAR new years demo:
> http://www.youtube.com/watch?v=TW6_X9qBeds
> They have the Pattern sink into the "ground" and then objects are able to
> fire out of the hole.
>
> It seems as though this is more than simple masking, as it appears to be
> masking that takes Y into account when deciding what to mask. If one was
> simply using a plane as a mask here, then objects couldn't rise past the
> edges of the hole, they'd be masked.
>
> Any ideas how this can be achieved? Thanks lads!
>
>
>
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