[Papervision3D] Tweening DAE alpha
Danny
danny.mcgillick at gmail.com
Tue Apr 21 03:16:15 PDT 2009
I had this problem the other day, and tweening the material's alpha seemed
good except I had a lot of objects within my collada files and a lot of
materials, so I went with viewport layer tweening (just using TweenLite on
the layer's alpha property). Layers can be very limiting though, so I agree
with Junio that it's good to tween the material if you can, if it's a light
scene.
2009/4/11 Junio Gonçalves Vitorino <jgvitorino at gmail.com>
> I believe than tween material alpha property make more sense.
>
>
> On Fri, Apr 10, 2009 at 8:40 PM, Ross Sclafani <ross.sclafani at gmail.com>wrote:
>
>> You can also tween the material's alpha
>>
>>
>> On 4/10/09 7:28 PM, "Gil Birman" <gil at allflashwebsite.com> wrote:
>>
>> > did you try creating a layer for your object or mesh? Tween the
>> > layer's alpha property.
>> >
>> > Gil
>> >
>> > On Thu, Apr 9, 2009 at 5:03 PM, Kaiyi Wong <kaiyiwong at hotmail.com>
>> wrote:
>> >> Hi guys,
>> >> I am currently working on a project that uses DAE 3d objects in a
>> >> papervision scene. I was wondering if there is a way to tween the alpha
>> of
>> >> the actual 3d object? Ultimately, I would want the object to fade in
>> from 0
>> >> alpha but couldn't find any ways around for that. Hope someone can help
>> out
>> >> with this, thanks :)
>> >>
>> >>
>> >> Kaiyi Wong | Design Technologist, Kai-Studios | 415.350.3861 |
>> >> kai at kai-studios.com | http://ww.kai-studios.com
>> >>
>> >>
>> >>
>> >>
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>> >>
>> >>
>> >
>> >
>> >
>> > -
>> >
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>>
>>
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>
>
>
> --
>
> Atenciosamente, Cordially
>
> Junio Vitorino
> jgvitorino at gmail.com
> http://www.lamiscela.net
> http://www.juniovitorino.com
>
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>
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