[Papervision3D] Optimizing MD2 Characters

Danny danny.mcgillick at gmail.com
Tue Apr 21 03:17:57 PDT 2009


How many polys do they have each?
Are you using transparent textures? Any sort of image transparency in flash
gets heavy pretty quick in my experience.


On Tue, Apr 21, 2009 at 6:42 PM, David Lundmark <davelundmark at gmail.com>wrote:

> Hi, I'm currently working on a game where I use different MD2 characters
> with one built-in jump animation each. They play their built-in animation
> when it's their turn.
>
> I'm wondering if anybody have some suggestions how to optimize the
> fps/speed in the game?
>
> The game works good when only playing with two characters or less, but with
> more the game gets a little slow. I have cut down the polygons and
> animations length as much as possible on the characters.
>
> Worth mention is that all characters are visible on the screen at the same
> time.
>
> I'm thankful for any tip/suggestion you may have.
>
> /Dave
>
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