[Papervision3D] Optimizing your code makes Pv3D king
Benoit Beausejour
b at turbulent.ca
Tue Apr 21 05:08:20 PDT 2009
Great idea and a very hot topic.
I only question the example game, why did you need a 3d engine for it?
-b
Emil Korngold wrote:
> I'm preparing a lecture on AS3 optimization and garbage collection and will
> use a Pv3D game as my "piece de resistance". Wonderfull to see how
> optimizations like bitmap caching, precalculations and alternative math work
> wonders on top of the Pv3D engine. PC users: be sure to check CPU usage via
> the Task Manager. Props to the team!
>
> http://clublime.com/lab/hro/
>
--
*TURBULENT
* *
Benoit Beauséjour
b at turbulent dot ca
http://www.turbulent.ca**
<http://www.turbulent.ca>*
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090421/f8b2105c/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: turb-logo-green.gif
Type: image/gif
Size: 1189 bytes
Desc: not available
URL: <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090421/f8b2105c/attachment.gif>
More information about the Papervision3D
mailing list