[Papervision3D] Optimizing your code makes Pv3D king

Benoit Beausejour b at turbulent.ca
Tue Apr 21 05:08:20 PDT 2009


Great idea and a very hot topic.

I only question the example game, why did you need a 3d engine for it?


-b


Emil Korngold wrote:
> I'm preparing a lecture on AS3 optimization and garbage collection and will
> use a Pv3D game as my "piece de resistance". Wonderfull to see how
> optimizations like bitmap caching, precalculations and alternative math work
> wonders on top of the Pv3D engine. PC users: be sure to check CPU usage via
> the Task Manager. Props to the team!
>
> http://clublime.com/lab/hro/
>   


-- 

*TURBULENT
* 	*
Benoit Beauséjour
b at turbulent dot ca
http://www.turbulent.ca**
<http://www.turbulent.ca>*

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