[Papervision3D] Yogurt3D

Eray Berger erayberger at gmail.com
Thu Apr 30 01:41:58 PDT 2009


Thanks. Although it works fine in general, you're right we still have sorting
problems, that's why I'm working on BSP nowadays.

The room here is 2800 poly, and each character is 2300 polygons, makes 7400
total. There are 45 models and 45 512x512 textures.

Yes we found a low cost way, I'll write about it in SwiftGL or Yogurt3D
page.

Also, here are some first tests we made some time ago. 25000 polygons and
40000 polygons (no typos with numbers). Each character is 2300 poly.

http://www.yogurtistan.com/demo/v1/index.php
http://www.yogurtistan.com/demo/v2/index.php 


speedok wrote:
> 
> Looks pretty nice, i still see some small zsorting problems. Sadly it's
> eating cpu but well thats no wonder consider what's going on. The sorting
> is cool but it's at a cost, same story is for away 3d, that's why i still
> preffer pv3d:)
> 
> Did you find a low cost way to do the sorting, since it's filed for
> patenting, or what's so special about Yogurt's sorting algorithme ?
> 
> Will this all be open source ?
> 

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