[Papervision3D] Equivalent of a "hit" box in Flash for triggering button animations?
Anthony Pace
anthony.pace at utoronto.ca
Wed Jan 7 08:08:04 PST 2009
What is the inconsistency? Is it just that it will not go back to it's
original position before it was clicked? how about tracking the mouse x
and y positions, and if the mouse is not within a required domain and
range, have it reverse the animation... you could clean up the
listeners after the animation had completed in either direction.
This is just off the top of my head.
Kevin Burke wrote:
> You know, I tried that. It works...sort of, but when you switch quickly
> between buttons, the listeners don't always get reassigned quick enough and
> the results are inconsistent.
>
>
> Anthony Pace-2 wrote:
>
>> Why not just make it so the mouse out event can only be fired after the
>> initial animation has completed?
>>
>> Kevin Burke wrote:
>>
>>> Hi,
>>> I'm trying to animate a plane that will serve as a button for my site.
>>> When
>>> it's activated, it flips on the Y axis one time and scales up. The only
>>> problem is, when it flips, as it has no depth, it triggers the mouse out
>>> event when the plane leaves the mouse, which tells it to flip the other
>>> way
>>> in a mouse out. For a similar situation in 2D Flash, I'd create a 0%
>>> stationary box and use it as a "hit" (like one would with buttons) to
>>> trigger the animation.
>>>
>>> Is there an equivalent in Papervision? Like a clear box to put around the
>>> plane? I researched useOwnContainer, but I'm not sure how I'd add an
>>> event
>>> listener to it to achieve this. Thanks! :-)
>>>
>>>
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