[Papervision3D] Has anyone found a solution for dirty material edges?
Makc
makc.the.great at gmail.com
Thu Jan 8 11:51:41 PST 2009
On Wed, Jan 7, 2009 at 1:20 AM, Caudwell <caudwell at richinterface.co.uk> wrote:
>
> That sounds great - I'll investigate. I've not looked at the source code for
> PV3D or Away 3D much yet - any pointers on where to start to find this hack
> in Away 3D? (my starting point would be the MaterialBitmap class...)
it's in core.render.AbstractRenderSession, renderTriangleBitmap method
>
> Turning smoothing off does help, but unfortunately I feel I need smoothing
> to achieve the correct look.
> (aAs with tiling)
>
> I wonder why this hasn't been solved in PV3D yet since it is a big issue for
> my projects - perhaps its because most people don't have smoothing turned
> on?
>
>
>
> Makc The Great wrote:
>>
>> On Wed, Dec 31, 2008 at 6:19 PM, Caudwell <caudwell at richinterface.co.uk>
>> wrote:
>>> I have to use tiling because otherwise at close angles I get a big
>>> stutter /
>>> slow down...
>>
>> turning smoothing off should help. away3d has cool hack against this
>> that does it automatically even with smoothing on, you might want to
>> back-port that.
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>
> --
> View this message in context: http://www.nabble.com/Has-anyone-found-a-solution-for-dirty-material-edges--tp21233562p21321596.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
More information about the Papervision3D
mailing list