[Papervision3D] Has anyone found a solution for dirty material edges?
Makc
makc.the.great at gmail.com
Fri Jan 9 02:05:53 PST 2009
Hi,
On Fri, Jan 9, 2009 at 11:28 AM, Caudwell <caudwell at richinterface.co.uk> wrote:
>
> I was hoping that since Away3D was based on PV3D the code would be very
> similar and there would be a few lines of code with a comment saying: "//
> dirty material edges cool hack"
unfortunately, time doesnt work that way. You called it that few days
ago, and away code had it there for years now, so there is no way such
a comment could make it into their code.
> I'm new to AS3 so it looks a little confusing but I'll try and work it out
>
> Have you previously done a backwards port of it and have any additional
> pointers?
>
I did forward port for sandy. I have no idea how to narrow it down
more than by method name... it is in beginBitmapFill call, "smooth &&
shit" part.
>
>> it's in core.render.AbstractRenderSession, renderTriangleBitmap method
>
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