[Papervision3D] Problem with Collada model and Plane Texture

Javier España | javierespana.com info at javierespana.com
Wed Jul 1 05:10:55 PDT 2009


Thanks a lot, that solved it =)

On Tue, Jun 30, 2009 at 5:25 PM, slopester <slope at slopester.com> wrote:

>  ----- Original Message -----
>  *From:* Javier España | javierespana.com
> *To:* papervision3d at osflash.org
> *Sent:* Tuesday, June 30, 2009 8:42 PM
> *Subject:* [Papervision3D] Problem with Collada model and Plane Texture
>
> ...
> - It's weird, but when I use 640 x 480 for this project I have no problem,
> but when using 800 x 600 the material the "floor" has dissapears as you move
> around the scene, why is this happening?
> This may have something to do with clipping - take a look at this post by
> Andu Zupko
> http://blog.zupko.info/?p=170
>
> hth
>
>
>
> Hi there, as you can tell by my one or two emails a day (sorry about that)
> I'm experimenting with several things to get a general idea of how
> Papervision works.
>
> I'm currently having some doubts / problems with this particular test I
> made (you can download the source codes here<http://www.javierespana.com/uploads/test_10.zip>
> ).
>
> The idea of this test is to create a plane (like a floor) and add a Collada
> model to it, then pressingthe  W, A, S and D keys you are able to move
> around (like playing counter-strike or games like that).
>
> Two things that are happening and I really can figure out what's going
> on...
>
> - Why is the collada model loading so high and to a corner of the plane
> instead of in the middle of it? My .max file has the model with the pivot
> point in the center and the position of the object on the 0, 0, 0
> position... What am I missing?
>
> - It's weird, but when I use 640 x 480 for this project I have no problem,
> but when using 800 x 600 the material the "floor" has dissapears as you move
> around the scene, why is this happening?
>
> Thanks a lot as usual,
>
> Javier
>
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