[Papervision3D] collada vs. *.3DS file format PERFORMANCE ???
andysk8er
elbarto37 at yahoo.com
Wed Jul 1 09:45:43 PDT 2009
Here you go... Instead of using this:
shape = new Collada("models/car.dae", matList);
Use this:
shape = new Max3DS();
shape.load("models/car.3DS", matList);
There is a problem with the parser "flipping" the object which has been
discussed on this forum already. But it seems to work fine. I'm going to
spend some more time with this tonite and do a performance comparison. I'll
post samples and source code when I get a chance.
Thanks,
Andy
andysk8er wrote:
>
> There is a parser for it:
> org/papervision3d/object/parsers/Max3DS.as
>
> I haven't tried it. I'll see if I can get it working and post some files.
> Thanks,
> Andy
>
>
>
> Maggical wrote:
>>
>> I didn't even know that you could import 3ds files with Papervision...
>> Any
>> example?
>>
>> On Wed, Jul 1, 2009 at 10:37 AM, andysk8er <elbarto37 at yahoo.com> wrote:
>>
>>>
>>> Hey everyone,
>>> It seems like everyone here uses the collada (DAE) format for importing
>>> their models. Collada is nice because it's a (theoretically) universal
>>> format, but it has a lot of overhead because it is an XML format. In a
>>> recent test, I created a car model and exported it in both formats: DAE
>>> and
>>> 3DS. The results are:
>>>
>>> car.3DS = 64.3K
>>> car.DAE = 311K
>>>
>>> The 3DS format will obviously save me a lot of loading time, but does
>>> the
>>> 3DS format perform any better once it has been imported? I have noticed
>>> that
>>> most of the sample SWFs (in both PV3D and Away3D) that import high-poly
>>> models use the 3DS format instead of the DAE. Has anyone run a
>>> performance
>>> test? If not, maybe I will do it.
>>>
>>> Thanks,
>>> Andy
>>>
>>>
>>>
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