[Papervision3D] Lights and Shader Materials
Javier España | javierespana.com
info at javierespana.com
Wed Jul 1 11:46:43 PDT 2009
But how can I apply a map to a collada object and then have it been affected
by a papervision light?
Any example? I thought I was going the right way =P
On Wed, Jul 1, 2009 at 2:46 PM, xero <xero.nu at gmail.com> wrote:
> hey javier,
> i dont work w/ collada very often, so i might be wrong.
> but im pretty sure that shaders/shadedmaterials DO
> NO WORK with materialsList, or compositeMaterials.
> if you want to try somthing else use the
>
> collada.replaceMaterialbyName
>
> function and try and replace the default materials
> w/ shaded ones manually.
>
> hope that helps!
> ____ ___
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> | \_/ \/ |
> | xero harrison |
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>>
>> ---------- Forwarded message ----------
>> From: "Javier España | javierespana.com" <info at javierespana.com>
>> To: papervision3d at osflash.org
>> Date: Wed, 1 Jul 2009 13:16:06 -0300
>> Subject: [Papervision3D] Lights and Shader Materials
>> Hi there, I'm having some trouble making a light affect a material that I
>> load to a Collada file.
>>
>> All works great, exept the light does not seem to affect the model. Here's
>> the function that creates the light, the materials, the materiallist and the
>> collada... Any ideas?
>>
>> *private function addCollada():void{
>> ///
>> light = new PointLight3D(true);
>> ///
>> var shader:GouraudShader = new
>> GouraudShader(light,0xffffff,0x222222);
>> var shadeMat:ShadedMaterial = new ShadedMaterial(new
>> BitmapFileMaterial("assets/Rectangle2CompleteMap.png"),shader);
>> ///
>> var materialsList:MaterialsList = new MaterialsList();
>> materialsList.addMaterial(shadeMat,"baked_wire_028028177");
>> ///
>> collada = new Collada("assets/skate.dae", materialsList);
>> default_scene.addChild(collada);
>> }*
>>
>> I tried moving the light's x, y and z and nothing...
>>
>> Thanks,
>>
>> Javier
>>
>>
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