[Papervision3D] PV3d vs. Away3D - what the difference? BE SPECIFIC!
LI - Kai Reinhardt
info at leerraum-imaginationen.de
Thu Jul 2 07:40:01 PDT 2009
Away3D is based on PV, as far as I know.
LEERRAUM-IMAGINATIONEN
Dipl.-Des. (FH)
Kai Reinhardt
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76530 Baden-Baden
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Mail info at leerraum-imaginationen.de
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Javier España | javierespana.com schrieb:
> >From what I've read Papervision3D is including Away3D sometime soon
> or already has...
>
> Away3D is a modification of Papervision3D as I recall...
>
> On Thu, Jul 2, 2009 at 10:26 AM, andysk8er <elbarto37 at yahoo.com
> <mailto:elbarto37 at yahoo.com>> wrote:
>
>
> Okay, I have been researching this and I can't find a definitive
> answer. What
> is the main difference between PV3D and Away3D? Don't give me a
> bunch of
> nebulous statements like "Papervision has more shaders" or "Away
> handles
> Interactive materials better" or "PV is faster." What I really
> want to know
> is this:
>
> WHAT WAS EACH ENGINE BUILT FOR?
>
> It looks like PV3D has a broad feature set that was intended
> mostly for
> websites, applications and viewers.
>
> Away looks like it was designed with making 3D games and game
> environments
> in mind.
>
> Is this true or am I off the mark? I don't really care about
> things like
> "Away has a torus as a native object." I'm really just curious
> which engine
> fits a certain type of project better than another. If I have a
> project
> spec, how can I decide which engine to use?
>
> I'm not trying to start any arguments about the engines. I'm very
> familiar
> with Papervision and have built several projects in it. I haven't used
> Away3D, but I'm starting to think that a few of it's features may
> be helpful
> for a game I am designing in my spare time. Any advice from anyone
> here?
>
> Thanks,
> Andy.
> --
> View this message in context:
> http://www.nabble.com/PV3d-vs.-Away3D---what-the-difference--BE-SPECIFIC%21-tp24306699p24306699.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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