[Papervision3D] PV3d vs. Away3D - what the difference? BE SPECIFIC!

Ralph Hauwert r.hauwert at gmail.com
Thu Jul 2 07:42:49 PDT 2009


An intelligent answer like, referring someone to another place ? Nah,  
you're wrong Peter.

I'm not going to digg deep in this, but by now Away3D has branched far  
from Papervision3D, even though originally it was just a branch.

Away3D seems to be focussing a lot on code generated geometry etc, and  
seems to be built more for code structure.
Papervision3D is focussing more on importing models, rather then  
generating, and the code structure is optimized for speed.

With both engines beeing good in their own fields (Papervision3D is  
significantly faster when just showing moving 3D objects, where Away3D  
has more hooks for optimizing for still scenes, although both engine  
can do the same in that field), I'd advise anyone to have a look at  
all engines for their purpose. Although there is a reason why  
Papervision3D is a household name ;-)

Ralph.


On Jul 2, 2009, at 4:37 PM, Peter Kapelyan wrote:

> If you ask this question on the Away3D list, you'll probably get a  
> more intelligent answer :)
>
> -Pete
>
> On Thu, Jul 2, 2009 at 9:26 AM, andysk8er <elbarto37 at yahoo.com> wrote:
>
> Okay, I have been researching this and I can't find a definitive  
> answer. What
> is the main difference between PV3D and Away3D? Don't give me a  
> bunch of
> nebulous statements like "Papervision has more shaders" or "Away  
> handles
> Interactive materials better" or "PV is faster." What I really want  
> to know
> is this:
>
> WHAT WAS EACH ENGINE BUILT FOR?
>
> It looks like PV3D has a broad feature set that was intended mostly  
> for
> websites, applications and viewers.
>
> Away looks like it was designed with making 3D games and game  
> environments
> in mind.
>
> Is this true or am I off the mark? I don't really care about things  
> like
> "Away has a torus as a native object." I'm really just curious which  
> engine
> fits a certain type of project better than another. If I have a  
> project
> spec, how can I decide which engine to use?
>
> I'm not trying to start any arguments about the engines. I'm very  
> familiar
> with Papervision and have built several projects in it. I haven't used
> Away3D, but I'm starting to think that a few of it's features may be  
> helpful
> for a game I am designing in my spare time. Any advice from anyone  
> here?
>
> Thanks,
> Andy.
> --
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>
>
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>
> -- 
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
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