[Papervision3D] Simple Cube w/Texture

Javier España | javierespana.com info at javierespana.com
Thu Jul 2 08:05:30 PDT 2009


Try the doubleSide option set to true...

On Thu, Jul 2, 2009 at 11:31 AM, Merrill, Jason <
jason.merrill at bankofamerica.com> wrote:

>  Nermind, I got it – it was mapped to a side of the cube I couldn’t see
> until I rotated it.  Got it now.  J
>
>
>
> * *
>
> *Jason Merrill*
>
>  *Bank of  America* *[image: smallLogo]*  Global Learning
>
> Shared Services Solutions Development
>
>
> *Monthly meetings on the Adobe Flash platform for rich media experiences -
> join the **Bank of America Flash Platform Community<http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx>
> ** *
>
>
>
>
>
>
>
>
>
> *From:* papervision3d-bounces at osflash.org [mailto:
> papervision3d-bounces at osflash.org] *On Behalf Of *Merrill, Jason
> *Sent:* Thursday, July 02, 2009 10:01 AM
>
> *To:* papervision3d at osflash.org
> *Subject:* Re: [Papervision3D] Simple Cube w/Texture
>
>
>
> Hmmm… nobody?  This is a pretty simple problem, and I’m not sure where to
> start troubleshooting next…  is there a problem if the dimensions of the
> image being mapped to the object is larger than the surface area of the
> object itself?  Just trying to figure out why I’m only getting the wireframe
> and not the texture.  Code below.  Thanks!
>
>
>
> * *
>
> *Jason Merrill*
>
> *Bank of  America* *[image: smallLogo]*  Global Learning
>
> Shared Services Solutions Development
>
>
> *Monthly meetings on the Adobe Flash platform for rich media experiences -
> join the **Bank of America Flash Platform Community<http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx>
> ** *
>
>
>
>
>
>
>
>
>
> *From:* papervision3d-bounces at osflash.org [mailto:
> papervision3d-bounces at osflash.org] *On Behalf Of *Merrill, Jason
> *Sent:* Wednesday, July 01, 2009 3:59 PM
> *To:* papervision3d at osflash.org
> *Subject:* Re: [Papervision3D] Simple Cube w/Texture
>
>
>
> OK cool – so now I see the cube mesh, and I can rotate it easily, but the
> texture is not mapped to it.  Can someone check the code I posted about two
> posts back and see if they see any problems with the way I am adding
> materials?  The .jpg is in the same directory.  Thanks!
>
>
>
> * *
>
> *Jason Merrill*
>
> *Bank of  America* *[image: smallLogo]*  Global Learning
>
> Shared Services Solutions Development
>
>
> *Monthly meetings on the Adobe Flash platform for rich media experiences -
> join the **Bank of America Flash Platform Community<http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx>
> ** *
>
>
>
>
>
>
>
> Here is all my code (a few things are irrelevant since I was messing around
> with some other things):
>
>
>
> package
>
> {
>
>             import flash.display.Bitmap;
>
>             import flash.display.BitmapData;
>
>             import flash.display.Sprite;
>
>             import flash.events.Event;
>
>             import flash.events.MouseEvent;
>
>             import org.papervision3d.core.proto.MaterialObject3D;
>
>             import org.papervision3d.materials.BitmapFileMaterial;
>
>             import org.papervision3d.materials.BitmapMaterial;
>
>             import org.papervision3d.materials.utils.MaterialsList;
>
>             import org.papervision3d.materials.WireframeMaterial;
>
>             import org.papervision3d.objects.primitives.Cube;
>
>             import org.papervision3d.view.Viewport3D;
>
>             import org.papervision3d.scenes.Scene3D;
>
>             import org.papervision3d.cameras.Camera3D;
>
>             import org.papervision3d.materials.ColorMaterial;
>
>             import org.papervision3d.render.BasicRenderEngine;
>
>
>
>             public class MyPV3DTest extends Sprite
>
>             {
>
>
>
>                         private var viewport: Viewport3D;
>
>                         private var scene: Scene3D;
>
>                         private var camera: Camera3D;
>
>                         private var material:MaterialObject3D;
>
>                         private var materials:MaterialsList;
>
>                         private var primitive:Cube
>
>                         private var renderer: BasicRenderEngine;
>
>
>
>                         public function MyPV3DTest ():void
>
>                         {
>
>                                     //viewport = new Viewport3D(w, h,
> scaleToStage, interactive);
>
>                                     viewport = new Viewport3D(550, 400,
> false, true);
>
>                                     addChild(viewport);
>
>
>
>                                     //instantiates a Scene3D instance
>
>                                     scene = new Scene3D();
>
>
>
>                                     //instantiates a Camera3D instance
>
>                                     camera = new Camera3D();
>
>
>
>                                     //renderer draws the scene to the stage
>
>
>                                     renderer = new BasicRenderEngine();
>
>
>
>                                     var wireframeMaterial:WireframeMaterial
> = new WireframeMaterial(0x333333);
>
>                                     wireframeMaterial.doubleSided = true;
>
>
>
>                                     var
> bitmapFileMaterial:BitmapFileMaterial = new BitmapFileMaterial("city.jpg");
>
>                                     bitmapFileMaterial.doubleSided = true;
>
>
>
>                                      var materialsList:MaterialsList = new
> MaterialsList();
>
>
>  materialsList.addMaterial(wireframeMaterial, "front");
>
>
>  materialsList.addMaterial(wireframeMaterial, "back");
>
>
>  materialsList.addMaterial(bitmapFileMaterial, "left");
>
>
>  materialsList.addMaterial(wireframeMaterial, "right");
>
>
>  materialsList.addMaterial(wireframeMaterial, "top");
>
>
>  materialsList.addMaterial(wireframeMaterial, "bottom");
>
>
>
>                                      var cube:Cube = new
> Cube(materialsList, 200, 200, 200, 3, 3, 3);
>
>                                     scene.addChild(cube);
>
>                         }
>
>             }
>
> }
>
>
>
>
>
>
>
> * *
>
> *Jason Merrill*
>
> *Bank of  America* *<image001.jpg>*  Global Learning
>
> Shared Services Solutions Development
>
>
> *Monthly meetings on the Adobe Flash platform for rich media experiences -
> join the **Bank of America Flash Platform Community<http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx>
> ** *
>
>
>
>
>
>
>
>
>
> *From:* papervision3d-bounces at osflash.org [mailto:
> papervision3d-bounces at osflash.org] *On Behalf Of *Javier España |
> javierespana.com
> *Sent:* Tuesday, June 30, 2009 4:13 PM
> *To:* papervision3d at osflash.org
> *Subject:* Re: [Papervision3D] Simple Cube w/Texture
>
>
>
> Try this out instead, it seems that you are using a cube and aren't loading
> the material list correctly.
>
> *            wireframeMaterial = new WireframeMaterial(0x333333);
>             wireframeMaterial.doubleSided = true;
>             ///
>             //BitmapFileMaterial, doubleSided draws the color on both sides
> of the geometry normals
>             bitmapFileMaterial = new BitmapFileMaterial("AJ.png");
>             bitmapFileMaterial.doubleSided = true;
>             ///
>             var materialsList:MaterialsList = new MaterialsList();
>             materialsList.addMaterial(wireframeMaterial, "front");
>             materialsList.addMaterial(wireframeMaterial, "back");
>             materialsList.addMaterial(bitmapFileMaterial, "left");
>             materialsList.addMaterial(wireframeMaterial, "right");
>             materialsList.addMaterial(wireframeMaterial, "top");
>             materialsList.addMaterial(wireframeMaterial, "bottom");
>             ///
>             //cube = new Cube(MaterialList applied to object, width, depth,
> height, wSegments, dSegments, hSegments);
>             cube = new Cube(materialsList, 200, 200, 200, 3, 3, 3);
>             scene.addChild(cube);*
>
> That's a quick example that loads a bitmap on a side of the cube, and
> renders a wireframe material on the other sides...
>
> Hope it helps =)
>
> Javier
>
> On Tue, Jun 30, 2009 at 4:48 PM, Merrill, Jason <
> jason.merrill at bankofamerica.com> wrote:
>
> Hey all,
>
>
>
> I’m new developing with Papervision3d (though not new to
> Flash/Flex/Actionscript) and have a really basic problem. I was able to
> display my first code-generated plane and rotate it, and also load a model
> collada file built with Swift3d.  Now I am trying to create a box with
> texture, but having problems.  Here is the relevant part of my code:
>
>
>
> (CubeTexture is a bitmap in Flash CS3 with linkage exported as class:
> CubeTexture and base class: flash.display.BitmapData)
>
>
>
> var bitmap:Bitmap = new Bitmap(new CubeTexture(0,0));
>
> material = new MaterialObject3D();
>
> material.bitmap = bitmap.bitmapData;
>
>
>
> materials = new MaterialsList();
>
> materials.addMaterial(material);
>
>
>
> primitive = new Cube(materials, 200, 200, 200);
>
> scene.addChild(primitive);
>
>
>
> I get this error:
>
>
>
> “WARNING: Required material not found in given materials list. Supported
> materials are: front, back, right, left, top, bottom & all.”
>
>
>
> Any ideas what I’m doing wrong?  Thanks.
>
> * *
>
> * *
>
> *Jason Merrill*
>
> *Bank of  America* Error! Filename not specified.  Global Learning
>
> Shared Services Solutions Development
>
>
> *Monthly meetings on the Adobe Flash platform for rich media experiences -
> join the **Bank of America Flash Platform Community<http://sharepoint.bankofamerica.com/sites/tlc/flash/default.aspx>
> ** *
>
>
>
>
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