[Papervision3D] PV3d vs. Away3D - what the difference? BE SPECIFIC!

Antoine Azar antoine at 2xmlabs.com
Fri Jul 3 15:21:30 PDT 2009


Nice demo, but to clarify what you say, normal mapping IS bump mapping.


Antoine Azar
2XM Labs
645 Wellington W.
Montreal, Quebec
H3C 1T2, Canada
T. 514-606-4821
http://www.2xmlabs.com




On 3-Jul-09, at 2:44 PM, Peter Strømberg wrote:

> There's one difference that hasn't been mentioned, but has proven to  
> be of paramount importance to me,
> at least for product presentation, and that is normal mapping.
> Away has it, PV does not yet, though I've heard it mentioned a few  
> times.
> http://away3d.com/away3d-normal-mapped-bust
>
> Don't confuse this with bump mapping, as I've seen people do. Normal  
> mapping makes a low poly model
> look like a high poly model, and the only "hit" is an extra bitmap  
> in the materials stack.
> While bump maps and normal maps can add detail, normal mapping has  
> the appearance to adding  geometry,
> especially to large smooth, rounded surfaces, not to mention nipples.
>
> For more info and examples google "Normal Mapping"
>
> Cheers,
> Pete(2)
>
> andysk8er wrote:
>>
>> Okay, I have been researching this and I can't find a definitive  
>> answer. What
>> is the main difference between PV3D and Away3D? Don't give me a  
>> bunch of
>> nebulous statements like "Papervision has more shaders" or "Away  
>> handles
>> Interactive materials better" or "PV is faster." What I really want  
>> to know
>> is this:
>>
>> WHAT WAS EACH ENGINE BUILT FOR?
>>
>> It looks like PV3D has a broad feature set that was intended mostly  
>> for
>> websites, applications and viewers.
>>
>> Away looks like it was designed with making 3D games and game  
>> environments
>> in mind.
>>
>> Is this true or am I off the mark? I don't really care about things  
>> like
>> "Away has a torus as a native object." I'm really just curious  
>> which engine
>> fits a certain type of project better than another. If I have a  
>> project
>> spec, how can I decide which engine to use?
>>
>> I'm not trying to start any arguments about the engines. I'm very  
>> familiar
>> with Papervision and have built several projects in it. I haven't  
>> used
>> Away3D, but I'm starting to think that a few of it's features may  
>> be helpful
>> for a game I am designing in my spare time. Any advice from anyone  
>> here?
>>
>> Thanks,
>> Andy.
>>
>>
>>
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>>
>
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