[Papervision3D] Lights and Shader Materials

Javier España | javierespana.com info at javierespana.com
Mon Jul 6 05:43:09 PDT 2009


I tried using that link, but I'm working on Flash CS4 and it uses some Flex
libraries I don't have, ByteArray I think it's called.

If someone could have a look at my files It would be great, I'm stuck on
this and can't move on...

http://www.javierespana.com/uploads/test_14.zip

Oh, PaperBase.as is here <http://www.javierespana.com/uploads/PaperBase.as>

Thanks a lot,

Javier

On Wed, Jul 1, 2009 at 5:45 PM, John Lindquist <johnlindquist at gmail.com>wrote:

> Does this help:
> http://pv3d.org/2008/12/07/collada-with-cellshader-and-pointlight3d/
>
>
> 2009/7/1 Javier España | javierespana.com <info at javierespana.com>
>
> If you could send that example for me to see once you get to your computer
>> that would be amazing...
>>
>> Thanks,
>>
>> Javier
>>
>>
>> On Wed, Jul 1, 2009 at 5:34 PM, <nospam at therossman.org> wrote:
>>
>>>
>>> I think ShadeMaterials do work with materialslist, but not composite
>>> materials.
>>>
>>> If the material is being applied to the collada properly I would have
>>> thought that would work, but I'm not in front of my workstation now to
>>> double check....I did a similar thing a week or so ago...
>>>
>>>
>>>
>>> > But how can I apply a map to a collada object and then have it been
>>> > affected
>>> > by a papervision light?
>>> >
>>> > Any example? I thought I was going the right way =P
>>> >
>>> > On Wed, Jul 1, 2009 at 2:46 PM, xero <xero.nu at gmail.com> wrote:
>>> >
>>> >> hey javier,
>>> >> i dont work w/ collada very often, so i might be wrong.
>>> >> but im pretty sure that shaders/shadedmaterials DO
>>> >> NO WORK with materialsList, or compositeMaterials.
>>> >> if you want to try somthing else use the
>>> >>
>>> >> collada.replaceMaterialbyName
>>> >>
>>> >> function and try and replace the default materials
>>> >> w/ shaded ones manually.
>>> >>
>>> >> hope that helps!
>>> >> ____  ___
>>> >> \   \/  /___________  ____
>>> >> .\     // __ \_  __ \/ _  \
>>> >> ./     \  ___/ | | \( <_>  )
>>> >> /___/\  \___  >__|---\____/
>>> >> |     \_/   \/        |
>>> >> | xero harrison       |
>>> >> | xero.nu at gmail.com   |
>>> >> | http://xero.nu      |
>>> >> | http://fontvir.us   |
>>> >> | http://hexarray.nu  |
>>> >> | http://xero.owns.us |
>>> >> `---------------------'
>>> >>
>>> >>>
>>> >>> ---------- Forwarded message ----------
>>> >>> From: "Javier España | javierespana.com" <info at javierespana.com>
>>> >>> To: papervision3d at osflash.org
>>> >>> Date: Wed, 1 Jul 2009 13:16:06 -0300
>>> >>> Subject: [Papervision3D] Lights and Shader Materials
>>> >>> Hi there, I'm having some trouble making a light affect a material
>>> that
>>> >>> I
>>> >>> load to a Collada file.
>>> >>>
>>> >>> All works great, exept the light does not seem to affect the model.
>>> >>> Here's
>>> >>> the function that creates the light, the materials, the materiallist
>>> >>> and the
>>> >>> collada... Any ideas?
>>> >>>
>>> >>> *private function addCollada():void{
>>> >>>       ///
>>> >>>       light = new PointLight3D(true);
>>> >>>       ///
>>> >>>       var shader:GouraudShader = new
>>> >>> GouraudShader(light,0xffffff,0x222222);
>>> >>>       var shadeMat:ShadedMaterial = new ShadedMaterial(new
>>> >>> BitmapFileMaterial("assets/Rectangle2CompleteMap.png"),shader);
>>> >>>       ///
>>> >>>       var materialsList:MaterialsList = new MaterialsList();
>>> >>>       materialsList.addMaterial(shadeMat,"baked_wire_028028177");
>>> >>>       ///
>>> >>>       collada = new Collada("assets/skate.dae", materialsList);
>>> >>>       default_scene.addChild(collada);
>>> >>> }*
>>> >>>
>>> >>> I tried moving the light's x, y and z and nothing...
>>> >>>
>>> >>> Thanks,
>>> >>>
>>> >>> Javier
>>> >>>
>>> >>>
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