[Papervision3D] - updateTransform VS localRotations == nothing ?

o renken renkster at gmail.com
Fri Jun 12 03:34:42 PDT 2009


Hi List,

iam working on a game using pv3d and jiglib. ive got some problems to
synchronize do3d with rigidBody/ or pv3d.render and physics.step

when i call singleRender() during two steps of my routine everything work
pretty fine - but in case of performance i dont want to render the whole
scene twice,
cause i only need to sync two RB´s during these both steps. But in ran into
a problem for which I see no obvious solution.

Does anybody has a clue why calling do3d.updateTransform() is resetting all
local transforms?

When rotating a do3d via rotationXYZ everything is fine.
But when the rotations are done with localRotationXYZ or like that:
do3dSlave.transform.copy(do3dMaster.transform)->i need trans, too. so i dont
use 3x3,
the transform of the do3d is Matrix3D.IDENTITY

_cube: 1        0        0        0
            0        1        0        0
            0        0        1        0
            0        0        0        1

What do i miss? I dont think this is a bug in pv

thanks in advance,
olee




-- 
http://www.renkster.de/
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