[Papervision3D] Blender modelling for Papervision?
Junio Gonçalves Vitorino
jgvitorino at gmail.com
Mon Jun 22 13:07:50 PDT 2009
I use Blender and i got all my models working.
Firstly you should have in mind than Blender need of a correctly environment
for work properly, ie, download and install the Python than your blender
version require, because, collada plugin is a python code and need him for
work.
Well, from there you should always select Collada 1.4 and in export window,
select *Triangles *and *Use Relative Paths* (if you had used external
textures) for a default export.
For last, before start the codify your project, use Papervision
Previewer<http://www.lamiscela.net/?p=387>for get a preview in your
model and not lose time codifying something than
aren't working.
Google by *Blender +Papervision *than you shall get a lot of content
explaining better this question.
*
*On Mon, Jun 22, 2009 at 3:35 PM, Sander Schuurman <barn at chello.nl> wrote:
> Hi cool list,
> I once (as a Flash Developer) tried to make a 3d model and, because it was
> free, my tool to pick was Blender.
>
> At some point in time I actually got a 3d model with texture and
> shadows/lighting which I tried to export to Collada and import it in
> Papervision.
> I didn't got it to work, and because from 3d moddeling's perspective I
> didn't knew what I was doing, I stopped to try to make it work. Also because
> I read that Blender often caused trouble to work with collada/papervision...
>
> But recently I stumbled across some peope that actually used Blender to
> work with papervision...
> Are there people here that use Blender?
>
> If so, can you point me on some tutorials that actually work, to export to
> papervision? Cause on google, and in the past I lost to many hours in trying
> outdated experiments which I didn't get to work...
>
> thnx!
> Sander Schuurman
> sentoplene.com
> @sentoplene
>
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>
--
Atenciosamente, Cordially
Junio Vitorino
jgvitorino at gmail.com
http://www.lamiscela.net
55 31 9901-7499
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