[Papervision3D] Animating camera to target
montey
e_account at mac.com
Tue Jun 23 08:41:52 PDT 2009
The code you suggested doesn't seem to give the effect I'm looking for. Maybe
I can try and explain this a little better.
I have 20 planes all moving back in z depth. All I want to do is move my
camera through them as I click on the next plane. So if I click on plane 2
the camera will fly through plane 1 and show plane 2 and as I click on the
next it flys through the next plane.
gordee wrote:
>
>
> If I have understood what you are trying to do, then try this;
> interactiveScene3DEvent.target is the plane clicked on;
>
> var xpos:Number = iS3DEvent.target.x - iS3DEvent.target.width/2;var
> ypos:Number = iScene3DEvent.target.y - iS3DEvent.target.height/2;
> zpos:Number = iScene3DEvent.target.z - 100;
>
> Tweener.addTween(camera, {x:xpos, y:ypos, :z:zpos, time:1});
> hth
>
> Regards
> Gordon Everett
>
> My preferred email address: gordon.everett2 at gmail.com
>
> My Blog: http://flashgordonmedia.blogspot.com/
>
>
>
>
>
>
>
>
>
>> Date: Mon, 22 Jun 2009 22:18:15 -0700
>> From: e_account at mac.com
>> To: papervision3D at osflash.org
>> Subject: [Papervision3D] Animating camera to target
>>
>>
>> I have 20 planes positioned with z spacing what I'm trying to do is move
>> the
>> camera through all my planes as the user clicks on each plane. I'm trying
>> to
>> figure out how to do that. I tried setting the camera target to the
>> clicked
>> plane but that didn't work. I just want to tween the camera through each
>> plane like a fly through.
>>
>> Any ideas please.
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>>
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