[Papervision3D] best policy to scale up PV3D content without slowing it down?
lunetta
carlos.lunetta at gmail.com
Wed Jun 24 08:43:08 PDT 2009
Hello all
I'm working on a project where there's a dramatic (and unnecessary) slow
down of content when the geometry gets too big. I know that's normal, but in
this case it's unnecessary because I don't really need the "big polygon
calculation and texture fill" that makes things slow - I really wanted to
scale the viewport as if scaling a bitmap - just recalculate the final
pixels, not all the polygons/textures.
What's the best method for that? I read sometime ago about rendering to a
buffer, and then put the buffer on screen with the right scaling. Would that
be the fastest? Any examples?
Thanks!
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