[Papervision3D] best policy to scale up PV3D content without slowing it down?

tom rhodes tom.rhodes at gmail.com
Wed Jun 24 08:52:58 PDT 2009


"I really wanted to
scale the viewport as if scaling a bitmap"
do that then :)

draw the viewport to a bitmap, stop rendering your scene, attach the bitmap
to a sprite over the viewport and scale it. you'll need to turn smoothing on
or it'll look a bit weird...

http://www.ch1mp.net


2009/6/24 lunetta <carlos.lunetta at gmail.com>

>
> Hello all
>
> I'm working on a project where there's a dramatic (and unnecessary) slow
> down of content when the geometry gets too big. I know that's normal, but
> in
> this case it's unnecessary because I don't really need the "big polygon
> calculation and texture fill" that makes things slow - I really wanted to
> scale the viewport as if scaling a bitmap - just recalculate the final
> pixels, not all the polygons/textures.
>
> What's the best method for that? I read sometime ago about rendering to a
> buffer, and then put the buffer on screen with the right scaling. Would
> that
> be the fastest? Any examples?
>
> Thanks!
> --
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> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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