[Papervision3D] best policy to scale up PV3D content without slowing it down?

lunetta carlos.lunetta at gmail.com
Wed Jun 24 09:36:02 PDT 2009


Yep - I'm aware of that, but would it be the best option, performance wise?



"I really wanted to
scale the viewport as if scaling a bitmap"
do that then :)

draw the viewport to a bitmap, stop rendering your scene, attach the bitmap
to a sprite over the viewport and scale it. you'll need to turn smoothing on
or it'll look a bit weird...

http://www.ch1mp.net


-- 
View this message in context: http://www.nabble.com/best-policy-to-scale-up-PV3D-content-without-slowing-it-down--tp24187353p24187879.html
Sent from the Papervision3D mailing list archive at Nabble.com.




More information about the Papervision3D mailing list