[Papervision3D] best policy to scale up PV3D content without slowing it down?
lunetta
carlos.lunetta at gmail.com
Wed Jun 24 09:36:02 PDT 2009
Yep - I'm aware of that, but would it be the best option, performance wise?
"I really wanted to
scale the viewport as if scaling a bitmap"
do that then :)
draw the viewport to a bitmap, stop rendering your scene, attach the bitmap
to a sprite over the viewport and scale it. you'll need to turn smoothing on
or it'll look a bit weird...
http://www.ch1mp.net
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