[Papervision3D] bitmap warping when cube spins

Ross Hulford ross at welovethedesign.com
Thu Jun 25 05:34:22 PDT 2009


Number 1 will not work for me as the material is a cd cover with a  
front and back with images and text.

Number 2 may work, will try and let you know how I get on.


Thanks,

R.

On 25 Jun 2009, at 13:16, Rex Kilian wrote:

> My project experienced the same issue, it also happens when a  
> material on a plane (i.e. a wall) is viewed from an angle.
> We found two solutions that met our needs but may not work in every  
> situation:
>
> 1. make a material that contains a pattern that seems random instead  
> of structured (avoid horizontal and vertical lines)
> 2. increase the number of triangles that make up the plane, or in  
> your case the cube
>
> Number 2 could cause a performance hit depending on the complexity  
> of what is being rendered.
>
> I'm also curious to see what other responses there are to this  
> question.
>
>
>
> On Thu, Jun 25, 2009 at 8:01 AM, Ross Hulford <ross at welovethedesign.com 
> > wrote:
> Hi I am rotating my cube and the material warps quite badly, I am  
> using a fairly standard setup (camera, render engine)
>
> Is there anything I can do to improve the quality?
>
> viewport = new Viewport3D(550, 400, false, true);
>                        addChild(viewport);
>
>                        //instantiates a Scene3D instance
>                        scene = new Scene3D();
>
>                        //instantiates a Camera3D instance
>                        camera = new Camera3D();
>
>                        //renderer draws the scene to the stage
>                        renderer = new BasicRenderEngine();
>
> function onEnterFrame(e:Event):void
>                        {
>                                collada.rotationY += 1.5
>
>                                renderer.renderScene(scene, camera,  
> viewport);
>                        }
>
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