[Papervision3D] bitmap warping when cube spins

Andy Zupko azupko at zupko.info
Thu Jun 25 05:47:00 PDT 2009


material.precise = true;

you can set the precision parameter in the constructor of all  
bitmapmaterials (bitmap, movie, etc).  This will dynamically tesselate  
the faces based on perspective so that it doesn't skew.

hth

-andy

On Jun 25, 2009, at 7:34 AM, Ross Hulford wrote:

> Number 1 will not work for me as the material is a cd cover with a  
> front and back with images and text.
>
> Number 2 may work, will try and let you know how I get on.
>
>
> Thanks,
>
> R.
>
> On 25 Jun 2009, at 13:16, Rex Kilian wrote:
>
>> My project experienced the same issue, it also happens when a  
>> material on a plane (i.e. a wall) is viewed from an angle.
>> We found two solutions that met our needs but may not work in every  
>> situation:
>>
>> 1. make a material that contains a pattern that seems random  
>> instead of structured (avoid horizontal and vertical lines)
>> 2. increase the number of triangles that make up the plane, or in  
>> your case the cube
>>
>> Number 2 could cause a performance hit depending on the complexity  
>> of what is being rendered.
>>
>> I'm also curious to see what other responses there are to this  
>> question.
>>
>>
>>
>> On Thu, Jun 25, 2009 at 8:01 AM, Ross Hulford <ross at welovethedesign.com 
>> > wrote:
>> Hi I am rotating my cube and the material warps quite badly, I am  
>> using a fairly standard setup (camera, render engine)
>>
>> Is there anything I can do to improve the quality?
>>
>> viewport = new Viewport3D(550, 400, false, true);
>>                        addChild(viewport);
>>
>>                        //instantiates a Scene3D instance
>>                        scene = new Scene3D();
>>
>>                        //instantiates a Camera3D instance
>>                        camera = new Camera3D();
>>
>>                        //renderer draws the scene to the stage
>>                        renderer = new BasicRenderEngine();
>>
>> function onEnterFrame(e:Event):void
>>                        {
>>                                collada.rotationY += 1.5
>>
>>                                renderer.renderScene(scene, camera,  
>> viewport);
>>                        }
>>
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