[Papervision3D] Can't seem to figure out Cameras
Javier España | javierespana.com
info at javierespana.com
Mon Jun 29 09:08:58 PDT 2009
Hi there,
I'm loading a Collada object and using a BitmapFileMaterial to give it
texture from a png file. The Collada object loads on x:0, y:0, z:0.
The thing is that I want to have my camera circle the object all the time
just to see the object better and from all angles.
I can't figure out how to position the camera in a logical way, I just try
and change the camera x, y and z to fit my needs...
Does anyone know a good tutorial or example on camera positions? I suppose
the size of the Collada object will be important, how do I take that into
account?
Thanks a lot, next step after understanding this will be to apply this
http://pv3d.org/2008/11/19/dragging-mouse-for-camera-orbit/ to my scene...
Thanks,
Javier
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20090629/45a10412/attachment.html>
More information about the Papervision3D
mailing list