[Papervision3D] Can't seem to figure out Cameras

Javier España | javierespana.com info at javierespana.com
Mon Jun 29 09:08:58 PDT 2009


Hi there,

I'm loading a Collada object and using a BitmapFileMaterial to give it
texture from a png file. The Collada object loads on x:0, y:0, z:0.

The thing is that I want to have my camera circle the object all the time
just to see the object better and from all angles.

I can't figure out how to position the camera in a logical way, I just try
and change the camera x, y and z to fit my needs...

Does anyone know a good tutorial or example on camera positions? I suppose
the size of the Collada object will be important, how do I take that into
account?

Thanks a lot, next step after understanding this will be to apply this
http://pv3d.org/2008/11/19/dragging-mouse-for-camera-orbit/ to my scene...

Thanks,

Javier
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