[Papervision3D] Can't seem to figure out Cameras

Javier España | javierespana.com info at javierespana.com
Mon Jun 29 10:32:29 PDT 2009


Wich library has the Number3D function? I'm getting an error that It cannot
be found...

On Mon, Jun 29, 2009 at 1:29 PM, o renken <renkster at gmail.com> wrote:

> Its mostly done for you :-)
> A simple way to circle around your object is
>
> onLoop(){
>
> camera.position = new Number3D(0, 0, 0);  // your 'circle center'
> camera.yaw(1); // your rotation speed around Yaxis
> camera.moveBackward(1000); // move camera back 1000 units with its current
> rotationY
>
> render()
> }
>
>
> try to implement the hoverCamera/ orbit. Its much more fun :-)
>
> hth
> olee
>
> 2009/6/29 Javier España | javierespana.com <info at javierespana.com>
>
>>  Hi there,
>>
>> I'm loading a Collada object and using a BitmapFileMaterial to give it
>> texture from a png file. The Collada object loads on x:0, y:0, z:0.
>>
>> The thing is that I want to have my camera circle the object all the time
>> just to see the object better and from all angles.
>>
>> I can't figure out how to position the camera in a logical way, I just try
>> and change the camera x, y and z to fit my needs...
>>
>> Does anyone know a good tutorial or example on camera positions? I suppose
>> the size of the Collada object will be important, how do I take that into
>> account?
>>
>> Thanks a lot, next step after understanding this will be to apply this
>> http://pv3d.org/2008/11/19/dragging-mouse-for-camera-orbit/ to my
>> scene...
>>
>> Thanks,
>>
>> Javier
>>
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>>
>>
>
>
> --
> http://www.renkster.de/
>
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