[Papervision3D] Can't seem to figure out Cameras

Javier España | javierespana.com info at javierespana.com
Mon Jun 29 11:52:16 PDT 2009


Yeah, when I go to the 3dsmax file the object is in 0,0,0

I've used camera.target, and it locks on the object, but the object is above
the center of the camera, it isn't at the same level to put it someway...

Why can this happen? I can manually move the camera on the y axis to focus
better on the object, but that's a manual way to do it, any other way?

I'll print this :D thanks

http://www.scribd.com/doc/12485051/papervision3dcheatsheet

On Mon, Jun 29, 2009 at 3:02 PM, o renken <renkster at gmail.com> wrote:

> try:
> camera.target = yourColladaDO3D
> or/ and
> camera.y = some number
>
> have a look in your collada: is it at 0,0,0 in your third party app?
>
>
> org.papervision3d.core.math.Number3D
>
> youre working with the flash-ide? its hard to handle all that import-stuff
> by hand.
> http://www.scribd.com/doc/12485051/papervision3dcheatsheet
>
> http://papervision3d.googlecode.com/svn/trunk/as3/trunk/docs/index.html?package-summary.html&all-classes.html
>
>
> olee
>
>
>
>
>
> 2009/6/29 Javier España | javierespana.com <info at javierespana.com>
>
>> Well, I've replaced camera.position = new Number3D(0, 0, 0) with camera.x
>> = 0, camera.y = 0 and camera.z = 0
>>
>> Now it's working, but the object seems to be above the camera, and not in
>> the center... Could it have anything to do with the Collada file? I've
>> positioned the object in 0,0,0 previous the exporting the Collada file...
>>
>> Any idea?
>>
>>
>> 2009/6/29 Javier España | javierespana.com <info at javierespana.com>
>>
>>> Wich library has the Number3D function? I'm getting an error that It
>>> cannot be found...
>>>
>>>
>>> On Mon, Jun 29, 2009 at 1:29 PM, o renken <renkster at gmail.com> wrote:
>>>
>>>> Its mostly done for you :-)
>>>> A simple way to circle around your object is
>>>>
>>>> onLoop(){
>>>>
>>>> camera.position = new Number3D(0, 0, 0);  // your 'circle center'
>>>> camera.yaw(1); // your rotation speed around Yaxis
>>>> camera.moveBackward(1000); // move camera back 1000 units with its
>>>> current rotationY
>>>>
>>>> render()
>>>> }
>>>>
>>>>
>>>> try to implement the hoverCamera/ orbit. Its much more fun :-)
>>>>
>>>> hth
>>>> olee
>>>>
>>>> 2009/6/29 Javier España | javierespana.com <info at javierespana.com>
>>>>
>>>>>  Hi there,
>>>>>
>>>>> I'm loading a Collada object and using a BitmapFileMaterial to give it
>>>>> texture from a png file. The Collada object loads on x:0, y:0, z:0.
>>>>>
>>>>> The thing is that I want to have my camera circle the object all the
>>>>> time just to see the object better and from all angles.
>>>>>
>>>>> I can't figure out how to position the camera in a logical way, I just
>>>>> try and change the camera x, y and z to fit my needs...
>>>>>
>>>>> Does anyone know a good tutorial or example on camera positions? I
>>>>> suppose the size of the Collada object will be important, how do I take that
>>>>> into account?
>>>>>
>>>>> Thanks a lot, next step after understanding this will be to apply this
>>>>> http://pv3d.org/2008/11/19/dragging-mouse-for-camera-orbit/ to my
>>>>> scene...
>>>>>
>>>>> Thanks,
>>>>>
>>>>> Javier
>>>>>
>>>>> _______________________________________________
>>>>> Papervision3D mailing list
>>>>> Papervision3D at osflash.org
>>>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> http://www.renkster.de/
>>>>
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>>>>
>>>
>>
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>
>
> --
> http://www.renkster.de/
>
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