[Papervision3D] viewportlayers origin sort.
Andy Zupko
azupko at zupko.info
Fri May 1 07:32:43 PDT 2009
Its also useful for things like coverflow, where the planes are close
and could have sorting problems otherwise.
On May 1, 2009, at 8:45 AM, Carlos Ulloa wrote:
> Imagine you have a grid of cubes, and the front face of one of them
> opens like a door, displacing the vertices center and visually
> breaking the sorting. Using origin mode you are sure the depth is
> calculated at a known point in the object instead of depending on
> it's polygon shape.
>
> C4
>
>
> On 1 May 2009, at 14:02, John Brookes wrote:
>
>> Understand what it does, but never found a reason to use it.
>> Anybody an example of when it would be better to use this.
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