[Papervision3D] Camera3D and DebugCamera3D
baka
baka124 at hotmail.com
Sat May 2 08:15:09 PDT 2009
Indeed!,
I'm getting the exact same problems.
The exact settings that viewed my collada scene just fine in camera 3d show
nothing at all with the debug camera (apart from changing values in the
valuetable)
I am 'simply' trying to move a camera orbiting a scene to a spot in the
scene the user clicked (using tweener).
The scene being a selection of collada files with some hierarchy in them it
seems all the object coordinates become bogus in papervision. This would
make it guesswork to say the least to move the camera to the right
coordinates.
Anyone with some tips how to ascertain the correct coordinates to move the
camera to?
Thanks
Olivier
Robert Sköld wrote:
>
> Hey all,
>
> Just started playing around a bit with papervision, and i used the
> DebugCamera3D to find the "optimal settings" for the camera, but then
> when changing back to the regular Camera3D with those settings (fov,
> near and z) it doesn't look the same at all. Is there something i'm
> missing? Maybe the recent camera updates didn't go through into the
> DebugCamera3D?
>
> Also, while trying to see a reason to why, i noticed that the fov
> property in Camera3Ds constructor isn't being used anywhere. Using the
> setter instead didn't make a difference for me though.
>
> Any suggestions?
>
> Cheers!
>
> /bob
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
--
View this message in context: http://www.nabble.com/Camera3D-and-DebugCamera3D-tp19048256p23347028.html
Sent from the Papervision3D mailing list archive at Nabble.com.
More information about the Papervision3D
mailing list