[Papervision3D] Camera Zoom Performace
Carlos Ulloa
carlos at papervision3d.org
Sat May 2 13:37:31 PDT 2009
What I mean is that the bigger the object is, the longer it takes to
draw. That doesn't mean that you can't optimize in other areas of your
app, there's always a lot of parameters you can play with.
But it's important to understand how to program in flash, taking
advantage of AS3 optimizations and avoiding the usual pitfalls like
the high quality setting you are using.
In other words, if you don't understand exactly what you are doing,
it's unlikely your application will perform well. The zoom is
irrelevant.
C4
On 2 May 2009, at 18:10, jean carlo emer wrote:
> in other words, this is the best permonance I can get, keeping the
> camera zoomed in?
>
>
> On Sat, May 2, 2009 at 1:40 PM, Carlos Ulloa
> <carlos at papervision3d.org> wrote:
> What's directly related to performance is the screen size and the
> number of triangles you are drawing. If you increase the zoom, the
> triangles will get bigger decreasing your performance. But if you
> also move back the camera keeping the triangles at a similar size,
> performance wouldn't change much.
>
> C4
>
>
> On 2 May 2009, at 04:31, jean carlo emer wrote:
>
>> Hi,
>>
>> I have a application with camera.zoom = 90. However, the
>> application is consuming 70% of my processor when viewed in
>> firefox. The zoom on this camera is related to low performance?
>>
>> http://www.curecriativa.com.br/x_tumar/
>>
>> Thank!
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>
>
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